p_thread->p_opengl->render.i_height = p_thread->i_height;
p_thread->p_opengl->render.i_aspect = VOUT_ASPECT_FACTOR;
p_thread->p_opengl->b_fullscreen = false;
+ p_thread->p_opengl->b_autoscale = true;
p_thread->p_opengl->i_alignment = 0;
p_thread->p_opengl->fmt_in.i_sar_num = 1;
p_thread->p_opengl->fmt_in.i_sar_den = 1;
while( vlc_object_alive( p_thread ) )
{
+ /* Manage the events */
+ p_thread->p_opengl->pf_manage( p_thread->p_opengl );
/* Render the image and swap the buffers */
vlc_mutex_lock( &p_thread->lock );
if( p_thread->i_nb_samples > 0 )