/* Not fullscreen when we wake up */
[o_btn_fullscreen setState: NO];
b_fullscreen = NO;
- o_animation_lock = [[NSLock alloc] init];
+ /* Use a recursive lock to be able to trigger enter/leavefullscreen
+ * in middle of an animation, providing that the enter/leave functions
+ * are called from the same thread */
+ o_animation_lock = [[NSRecursiveLock alloc] init];
+ b_animation_lock_alreadylocked = NO;
}
- (void)setTime:(NSString *)o_arg_time position:(float)f_position
[self lockFullscreenAnimation];
+ /* This is a recursive lock. If we are already in the middle of an animation we
+ * unlock it. We don't add an extra locking here, because enter/leavefullscreen
+ * are executed always in the same thread */
+ if (b_animation_lock_alreadylocked)
+ [self unlockFullscreenAnimation];
+ b_animation_lock_alreadylocked = YES;
+
if (!screen)
screen = [self screen];
/* We were already fullscreen nothing to do when NSAnimation
* is not supported */
[self unlockFullscreenAnimation];
+ b_animation_lock_alreadylocked = NO;
return;
}
if (b_fullscreen)
{
[self unlockFullscreenAnimation];
+ b_animation_lock_alreadylocked = NO;
return;
}
[self lockFullscreenAnimation];
+ /* This is a recursive lock. If we are already in the middle of an animation we
+ * unlock it. We don't add an extra locking here, because enter/leavefullscreen
+ * are executed always in the same thread */
+ if (b_animation_lock_alreadylocked)
+ [self unlockFullscreenAnimation];
+ b_animation_lock_alreadylocked = YES;
+
b_fullscreen = NO;
[o_btn_fullscreen setState: NO];
/* Don't do anything if o_fullscreen_window is already closed */
if (!o_fullscreen_window)
{
- [self lockFullscreenAnimation];
+ [self unlockFullscreenAnimation];
+ b_animation_lock_alreadylocked = NO;
return;
}
[o_fullscreen_window release];
o_fullscreen_window = nil;
[self unlockFullscreenAnimation];
+ b_animation_lock_alreadylocked = NO;
}
- (void)animationDidEnd:(NSAnimation*)animation