sys->is_first_display = false;
}
+void AlignRect(RECT *r, int align_boundary, int align_size)
+{
+ if (align_boundary)
+ r->left = (r->left + align_boundary/2) & ~align_boundary;
+ if (align_size)
+ r->right = ((r->right - r->left + align_size/2) & ~align_size) + r->left;
+}
+
/*****************************************************************************
* UpdateRects: update clipping rectangles
*****************************************************************************
#ifdef MODULE_NAME_IS_directx
/* Apply overlay hardware constraints */
- if (sys->use_overlay) {
- if (sys->i_align_dest_boundary)
- rect_dest.left = (rect_dest.left +
- sys->i_align_dest_boundary / 2) &
- ~sys->i_align_dest_boundary;
-
- if (sys->i_align_dest_size)
- rect_dest.right = ((rect_dest.right -
- rect_dest.left +
- sys->i_align_dest_size / 2) &
- ~sys->i_align_dest_size) + rect_dest.left;
- }
+ if (sys->use_overlay)
+ AlignRect(&rect_dest, sys->i_align_dest_boundary, sys->i_align_dest_size);
#endif
#endif
#ifdef MODULE_NAME_IS_directx
/* Apply overlay hardware constraints */
- if (sys->use_overlay) {
- if (sys->i_align_src_boundary)
- rect_src_clipped.left =
- (rect_src_clipped.left +
- sys->i_align_src_boundary / 2) &
- ~sys->i_align_src_boundary;
-
- if (sys->i_align_src_size)
- rect_src_clipped.right =
- ((rect_src_clipped.right - rect_src_clipped.left +
- sys->i_align_src_size / 2) &
- ~sys->i_align_src_size) + rect_src_clipped.left;
- }
+ if (sys->use_overlay)
+ AlignRect(&rect_src_clipped, sys->i_align_src_boundary, sys->i_align_src_size);
#elif defined(MODULE_NAME_IS_direct3d)
/* Needed at least with YUV content */
rect_src_clipped.left &= ~1;