/*****************************************************************************
* directx.c: Windows DirectX audio output method
*****************************************************************************
- * Copyright (C) 2001 the VideoLAN team
+ * Copyright (C) 2001-2009 the VideoLAN team
* $Id$
*
* Authors: Gildas Bazin <gbazin@videolan.org>
static void Probe ( aout_instance_t * );
static int InitDirectSound ( aout_instance_t * );
static int CreateDSBuffer ( aout_instance_t *, int, int, int, int, int, bool );
-static int CreateDSBufferPCM ( aout_instance_t *, int*, int, int, int, bool );
+static int CreateDSBufferPCM ( aout_instance_t *, vlc_fourcc_t*, int, int, int, bool );
static void DestroyDSBuffer ( aout_instance_t * );
static void* DirectSoundThread( vlc_object_t * );
static int FillBuffer ( aout_instance_t *, int, aout_buffer_t * );
static void Probe( aout_instance_t * p_aout )
{
vlc_value_t val, text;
- int i_format;
+ vlc_fourcc_t i_format;
unsigned int i_physical_channels;
DWORD ui_speaker_config;
bool is_default_output_set = false;
* We first try to create a WAVE_FORMAT_IEEE_FLOAT buffer if supported by
* the hardware, otherwise we create a WAVE_FORMAT_PCM buffer.
****************************************************************************/
-static int CreateDSBufferPCM( aout_instance_t *p_aout, int *i_format,
+static int CreateDSBufferPCM( aout_instance_t *p_aout, vlc_fourcc_t *i_format,
int i_channels, int i_nb_channels, int i_rate,
bool b_probe )
{