QPainterPath t;
//t.addRect(br_startx,br.y()+br.height()/2,br.x() + /*t->transitionDuration().frames(m_fps) *pixelForOneFrame*/5 ,br.y()+br.height()*2);
int twidth = br_startx + transition.transitionDuration().frames(m_fps) * scale;
- t.moveTo(br_startx + twidth , br_endy);
- t.lineTo(br_startx + twidth , br_halfy + roundingY);
+ t.moveTo(twidth , br_endy);
+ t.lineTo(twidth , br_halfy + roundingY);
- t.arcTo(br_startx + twidth - roundingX , br_halfy , roundingX, roundingY, 0.0, 90.0);
+ t.arcTo(twidth - roundingX , br_halfy , roundingX, roundingY, 0.0, 90.0);
t.lineTo(br_startx + roundingX , br_halfy);
t.arcTo(br_startx , br_halfy, roundingX , roundingY, 90.0, 90.0);
t.lineTo(br_startx , br_endy);