Skeleton handling does early write of some headers,
and then skipped flagging them.
}
/* Write previous headers */
+ for( p_og = p_hdr; p_og != NULL; p_og = p_og->p_next )
+ {
+ /* flag headers to be resent for streaming clients */
+ p_og->i_flags |= BLOCK_FLAG_HEADER;
+ }
p_mux->p_sys->i_pos += sout_AccessOutWrite( p_mux->p_access, p_hdr );
p_hdr = NULL;
}
/* set HEADER flag */
+ /* flag headers to be resent for streaming clients */
for( p_og = p_hdr; p_og != NULL; p_og = p_og->p_next )
{
p_og->i_flags |= BLOCK_FLAG_HEADER;