[self lockFullscreenAnimation];
- /* This is a recursive lock. If we are already in the middle of an animation we
- * unlock it. We don't add an extra locking here, because enter/leavefullscreen
- * are executed always in the same thread */
- if (b_animation_lock_alreadylocked)
- [self unlockFullscreenAnimation];
- b_animation_lock_alreadylocked = YES;
-
if (!screen)
screen = [self screen];
{
/* We were already fullscreen nothing to do when NSAnimation
* is not supported */
- [self unlockFullscreenAnimation];
b_animation_lock_alreadylocked = NO;
+ [self unlockFullscreenAnimation];
return;
}
/* We are in fullscreen (and no animation is running) */
if (b_fullscreen)
{
- [self unlockFullscreenAnimation];
b_animation_lock_alreadylocked = NO;
+ [self unlockFullscreenAnimation];
return;
}
[o_fullscreen_anim2 release];
}
+ /* This is a recursive lock. If we are already in the middle of an animation we
+ * unlock it. We don't add an extra locking here, because enter/leavefullscreen
+ * are executed always in the same thread */
+ if (b_animation_lock_alreadylocked)
+ [self unlockFullscreenAnimation];
+ b_animation_lock_alreadylocked = YES;
+
if ([screen isMainScreen])
SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
[self lockFullscreenAnimation];
- /* This is a recursive lock. If we are already in the middle of an animation we
- * unlock it. We don't add an extra locking here, because enter/leavefullscreen
- * are executed always in the same thread */
- if (b_animation_lock_alreadylocked)
- [self unlockFullscreenAnimation];
- b_animation_lock_alreadylocked = YES;
-
b_fullscreen = NO;
[o_btn_fullscreen setState: NO];
/* Don't do anything if o_fullscreen_window is already closed */
if (!o_fullscreen_window)
{
- [self unlockFullscreenAnimation];
b_animation_lock_alreadylocked = NO;
+ [self unlockFullscreenAnimation];
return;
}
[o_fullscreen_anim2 release];
}
+ /* This is a recursive lock. If we are already in the middle of an animation we
+ * unlock it. We don't add an extra locking here, because enter/leavefullscreen
+ * are executed always in the same thread */
+ if (b_animation_lock_alreadylocked)
+ [self unlockFullscreenAnimation];
+ b_animation_lock_alreadylocked = YES;
+
frame = [[o_temp_view superview] convertRect: [o_temp_view frame] toView: nil]; /* Convert to Window base coord */
frame.origin.x += [self frame].origin.x;
frame.origin.y += [self frame].origin.y;
[o_fullscreen_window release];
o_fullscreen_window = nil;
- [self unlockFullscreenAnimation];
b_animation_lock_alreadylocked = NO;
+ [self unlockFullscreenAnimation];
}
- (void)animationDidEnd:(NSAnimation*)animation