{
if( !event.LeftDown() && !event.LeftIsDown() ) return;
- int i_volume = event.GetX() * 400 / GetClientSize().GetWidth();
- aout_VolumeSet( p_intf, i_volume * AOUT_VOLUME_MAX / 400 / 2 );
+ int i_volume = event.GetX() * 200 / GetClientSize().GetWidth();
+ aout_VolumeSet( p_intf, i_volume * AOUT_VOLUME_MAX / 200 / 2 );
UpdateVolume();
}
audio_volume_t i_volume;
aout_VolumeGet( p_intf, &i_volume );
- int i_gauge_volume = i_volume * 400 * 2 / AOUT_VOLUME_MAX;
+ int i_gauge_volume = i_volume * 200 * 2 / AOUT_VOLUME_MAX;
if( i_gauge_volume == GetValue() ) return;
SetValue( i_gauge_volume );