return;
mvar_t *itm = mvar_New( name, "set" );
- if( p_item->p_input->i_id == p_node->p_input->i_id )
+ if( p_item->p_input == p_node->p_input )
mvar_AppendNewVar( itm, "current", "1" );
else
mvar_AppendNewVar( itm, "current", "0" );
}
for( i_top = 0 ; i_top < p_playlist->p_root_onelevel->i_children; i_top++ )
{
- if( p_playlist->p_root_onelevel->pp_children[i_top]->p_input->i_id ==
- p_up->p_input->i_id )
+ if( p_playlist->p_root_onelevel->pp_children[i_top]->p_input ==
+ p_up->p_input )
{
AddItem( p_playlist, p_item_one,
p_playlist->p_root_onelevel->pp_children[i_top],
/** \todo Check if this is always incremental and whether we can bsearch */
for( i = 0 ; i < p_playlist->all_items.i_size; i++ )
{
- if( ARRAY_VAL(p_playlist->all_items, i)->p_input->i_id == p_item->i_id )
+ if( ARRAY_VAL(p_playlist->all_items, i)->p_input == p_item )
{
return ARRAY_VAL(p_playlist->all_items, i);
}
return p_node;
for( i = 0 ; i< p_playlist->p_root_onelevel->i_children; i++ )
{
- if( p_playlist->p_root_onelevel->pp_children[i]->p_input->i_id ==
- p_node->p_input->i_id )
+ if( p_playlist->p_root_onelevel->pp_children[i]->p_input ==
+ p_node->p_input )
return p_playlist->p_root_onelevel->pp_children[i];
}
}
return p_node;
for( i = 0 ; i< p_playlist->p_root_category->i_children; i++ )
{
- if( p_playlist->p_root_category->pp_children[i]->p_input->i_id ==
- p_node->p_input->i_id )
+ if( p_playlist->p_root_category->pp_children[i]->p_input ==
+ p_node->p_input )
return p_playlist->p_root_category->pp_children[i];
}
}