emit inputIsRecordable( b_hasInput &&
var_GetBool( THEMIM->getInput(), "can-record" ) );
+
+ emit inputIsTrickPlayable( b_hasInput &&
+ var_GetBool( THEMIM->getInput(), "can-rewind" ) );
}
/* Generic button setup */
reverseButton->setCheckable( true );
/* You should, of COURSE change this to the correct event,
when/if we have one, that tells us if trickplay is possible . */
- CONNECT( this, inputExists( bool ), reverseButton, setVisible( bool ) );
+ CONNECT( this, inputIsTrickPlayable( bool ), reverseButton, setVisible( bool ) );
reverseButton->setVisible( false );
widget = reverseButton;
}
#define MAIN_TB1_DEFAULT "64;39;64;38;65"
#define MAIN_TB2_DEFAULT "0-2;64;3;1;4;64;7;10;9;64-4;37;65;35-4"
#define ADV_TB_DEFAULT "12;11;13;14"
-#define INPT_TB_DEFAULT "5-1;33;6-1"
+#define INPT_TB_DEFAULT "5-1;15-1;33;6-1"
#define FSC_TB_DEFAULT "0-2;64;3;1;4;64;37;64;38;64;8;65;35-4;34"
void inputExists( bool ); /// This might be usefull in the IM ?
void inputPlaying( bool ); /// This might be usefull in the IM ?
void inputIsRecordable( bool ); /// same ?
+ void inputIsTrickPlayable( bool ); /// same ?
};
/* Advanced Button Bar */