--- /dev/null
+/*****************************************************************************
+ * voutgl.m: MacOS X OpenGL provider
+ *****************************************************************************
+ * Copyright (C) 2001-2009 the VideoLAN team
+ * $Id$
+ *
+ * Authors: Colin Delacroix <colin@zoy.org>
+ * Florian G. Pflug <fgp@phlo.org>
+ * Jon Lech Johansen <jon-vl@nanocrew.net>
+ * Derk-Jan Hartman <hartman at videolan dot org>
+ * Eric Petit <titer@m0k.org>
+ * Benjamin Pracht <bigben at videolan dot org>
+ * Damien Fouilleul <damienf at videolan dot org>
+ * Pierre d'Herbemont <pdherbemont at videolan dot org>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
+ *****************************************************************************/
+
+/*****************************************************************************
+ * Preamble
+ *****************************************************************************/
+
+#import <Cocoa/Cocoa.h>
+#import <OpenGL/OpenGL.h>
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include <vlc_common.h>
+#include <vlc_plugin.h>
+#include <vlc_vout_display.h>
+#include <vlc_vout_opengl.h>
+#include "opengl.h"
+
+/**
+ * Forward declarations
+ */
+static int Open(vlc_object_t *);
+static void Close(vlc_object_t *);
+
+static picture_pool_t *Pool(vout_display_t *vd, unsigned requested_count);
+static void PictureRender(vout_display_t *vd, picture_t *pic);
+static void PictureDisplay(vout_display_t *vd, picture_t *pic);
+static int Control (vout_display_t *vd, int query, va_list ap);
+
+static int OpenglLock(vout_opengl_t *gl);
+static void OpenglUnlock(vout_opengl_t *gl);
+static void OpenglSwap(vout_opengl_t *gl);
+
+/**
+ * Module declaration
+ */
+vlc_module_begin ()
+ /* Will be loaded even without interface module. see voutgl.m */
+ set_shortname("Mac OS X")
+ set_description( N_("Mac OS X OpenGL video output (requires drawable-nsobject)"))
+ set_category(CAT_VIDEO)
+ set_subcategory(SUBCAT_VIDEO_VOUT )
+ set_capability("vout display", 300)
+ set_callbacks(Open, Close)
+
+ add_shortcut("macosx")
+ add_shortcut("vout_macosx")
+vlc_module_end ()
+
+/**
+ * Obj-C protocol declaration that drawable-nsobject should follow
+ */
+@protocol VLCOpenGLVideoViewEmbedding <NSObject>
+- (void)addVoutSubview:(NSView *)view;
+- (void)removeVoutSubview:(NSView *)view;
+@end
+
+@interface VLCOpenGLVideoView : NSOpenGLView
+{
+ vout_display_t *vd;
+}
+- (void)setVoutDisplay:(vout_display_t *)vd;
+@end
+
+
+struct vout_display_sys_t
+{
+ VLCOpenGLVideoView *glView;
+ id<VLCOpenGLVideoViewEmbedding> container;
+
+ vout_opengl_t gl;
+ vout_display_opengl_t vgl;
+
+ picture_pool_t *pool;
+ picture_t *current;
+ bool has_first_frame;
+};
+
+static int Open(vlc_object_t *this)
+{
+ vout_display_t *vd = (vout_display_t *)this;
+ vout_display_sys_t *sys = calloc(1, sizeof(*sys));
+ NSAutoreleasePool *nsPool = nil;
+
+ if (!sys)
+ return VLC_ENOMEM;
+
+ vd->sys = sys;
+ sys->pool = NULL;
+ sys->gl.sys = NULL;
+
+ /* Get the drawable object */
+ id container = var_CreateGetAddress(vd, "drawable-nsobject");
+ if (!container)
+ {
+ msg_Dbg(vd, "No drawable-nsobject, passing over.");
+ goto error;
+ }
+
+ /* This will be released in Close(), on
+ * main thread, after we are done using it. */
+ sys->container = [container retain];
+
+ /* Get our main view*/
+ nsPool = [[NSAutoreleasePool alloc] init];
+ sys->glView = [[VLCOpenGLVideoView alloc] init];
+
+ if (!sys->glView)
+ goto error;
+
+ [sys->glView setVoutDisplay:vd];
+
+ /* We don't wait, that means that we'll have to be careful about releasing
+ * container.
+ * That's why we'll release on main thread in Close(). */
+ [(id)container performSelectorOnMainThread:@selector(addVoutSubview:) withObject:sys->glView waitUntilDone:NO];
+ [nsPool release];
+ nsPool = nil;
+
+ /* Initialize common OpenGL video display */
+ sys->gl.lock = OpenglLock;
+ sys->gl.unlock = OpenglUnlock;
+ sys->gl.swap = OpenglSwap;
+ sys->gl.sys = sys;
+
+ if (vout_display_opengl_Init(&sys->vgl, &vd->fmt, &sys->gl))
+ {
+ sys->gl.sys = NULL;
+ goto error;
+ }
+
+ /* */
+ vout_display_info_t info = vd->info;
+ info.has_pictures_invalid = false;
+
+ /* Setup vout_display_t once everything is fine */
+ vd->info = info;
+
+ vd->pool = Pool;
+ vd->prepare = PictureRender;
+ vd->display = PictureDisplay;
+ vd->control = Control;
+
+ /* */
+ vout_display_SendEventFullscreen (vd, false);
+ vout_display_SendEventDisplaySize (vd, vd->source.i_visible_width, vd->source.i_visible_height, false);
+
+ return VLC_SUCCESS;
+
+error:
+ [nsPool release];
+ Close(this);
+ return VLC_EGENERIC;
+}
+
+void Close(vlc_object_t *this)
+{
+ vout_display_t *vd = (vout_display_t *)this;
+ vout_display_sys_t *sys = vd->sys;
+
+ [sys->glView setVoutDisplay:nil];
+
+ var_Destroy(vd, "drawable-nsobject");
+ /* This will retain sys->glView */
+ [(id)sys->container performSelectorOnMainThread:@selector(removeVoutSubview:) withObject:sys->glView waitUntilDone:NO];
+ /* release on main thread as explained in Open() */
+ [(id)sys->container performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO];
+ [sys->glView performSelectorOnMainThread:@selector(removeFromSuperview) withObject:nil waitUntilDone:NO];
+
+ [sys->glView release];
+
+ if (sys->gl.sys != NULL)
+ vout_display_opengl_Clean(&sys->vgl);
+
+ free (sys);
+}
+
+/*****************************************************************************
+ * vout display callbacks
+ *****************************************************************************/
+
+static picture_pool_t *Pool(vout_display_t *vd, unsigned requested_count)
+{
+ vout_display_sys_t *sys = vd->sys;
+ VLC_UNUSED(requested_count);
+
+ if (!sys->pool)
+ sys->pool = vout_display_opengl_GetPool (&sys->vgl);
+ assert(sys->pool);
+ return sys->pool;
+}
+
+static void PictureRender(vout_display_t *vd, picture_t *pic)
+{
+
+ vout_display_sys_t *sys = vd->sys;
+
+ vout_display_opengl_Prepare( &sys->vgl, pic );
+}
+
+static void PictureDisplay(vout_display_t *vd, picture_t *pic)
+{
+ vout_display_sys_t *sys = vd->sys;
+ vout_display_opengl_Display(&sys->vgl, &vd->fmt );
+ picture_Release (pic);
+ sys->has_first_frame = true;
+}
+
+static int Control (vout_display_t *vd, int query, va_list ap)
+{
+ vout_display_sys_t *sys = vd->sys;
+
+ switch (query)
+ {
+ case VOUT_DISPLAY_CHANGE_FULLSCREEN:
+ case VOUT_DISPLAY_CHANGE_ON_TOP:
+ case VOUT_DISPLAY_CHANGE_DISPLAY_SIZE:
+ case VOUT_DISPLAY_CHANGE_DISPLAY_FILLED:
+ case VOUT_DISPLAY_CHANGE_ZOOM:
+ case VOUT_DISPLAY_CHANGE_SOURCE_ASPECT:
+ case VOUT_DISPLAY_CHANGE_SOURCE_CROP:
+ {
+ /* todo */
+ return VLC_EGENERIC;
+ }
+ case VOUT_DISPLAY_HIDE_MOUSE:
+ return VLC_SUCCESS;
+
+ case VOUT_DISPLAY_GET_OPENGL:
+ {
+ vout_opengl_t **gl = va_arg (ap, vout_opengl_t **);
+ *gl = &sys->gl;
+ return VLC_SUCCESS;
+ }
+
+ case VOUT_DISPLAY_RESET_PICTURES:
+ assert (0);
+ default:
+ msg_Err (vd, "Unknown request in Mac OS X vout display");
+ return VLC_EGENERIC;
+ }
+ printf("query %d\n", query);
+}
+
+/*****************************************************************************
+ * vout opengl callbacks
+ *****************************************************************************/
+static int OpenglLock(vout_opengl_t *gl)
+{
+ vout_display_sys_t *sys = (vout_display_sys_t *)gl->sys;
+ NSOpenGLContext *context = [sys->glView openGLContext];
+ CGLError err = CGLLockContext([context CGLContextObj]);
+ if (kCGLNoError == err)
+ {
+ [context makeCurrentContext];
+ return 0;
+ }
+ return 1;
+}
+
+static void OpenglUnlock(vout_opengl_t *gl)
+{
+ vout_display_sys_t *sys = (vout_display_sys_t *)gl->sys;
+ CGLUnlockContext([[sys->glView openGLContext] CGLContextObj]);
+}
+
+static void OpenglSwap(vout_opengl_t *gl)
+{
+ vout_display_sys_t *sys = (vout_display_sys_t *)gl->sys;
+ [[sys->glView openGLContext] flushBuffer];
+}
+
+/*****************************************************************************
+ * Our NSView object
+ *****************************************************************************/
+@implementation VLCOpenGLVideoView
+
+#define VLCAssertMainThread() assert([[NSThread currentThread] isMainThread])
+
+/**
+ * Gets called by the Open() method.
+ * (Non main thread).
+ */
+- (id)init
+{
+ /* Warning - this may be called on non main thread */
+
+ NSOpenGLPixelFormatAttribute attribs[] =
+ {
+ NSOpenGLPFADoubleBuffer,
+ NSOpenGLPFAAccelerated,
+ NSOpenGLPFANoRecovery,
+ NSOpenGLPFAColorSize, 24,
+ NSOpenGLPFAAlphaSize, 8,
+ NSOpenGLPFADepthSize, 24,
+ NSOpenGLPFAWindow,
+ 0
+ };
+
+ NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: attribs];
+
+ if (!fmt)
+ return nil;
+
+ self = [super initWithFrame:NSMakeRect(0,0,10,10) pixelFormat:fmt];
+ if (!self)
+ return nil;
+
+ /* Swap buffers only during the vertical retrace of the monitor.
+ http://developer.apple.com/documentation/GraphicsImaging/
+ Conceptual/OpenGL/chap5/chapter_5_section_44.html */
+ GLint params[] = { 1 };
+ CGLSetParameter([[self openGLContext] CGLContextObj], kCGLCPSwapInterval, params);
+
+}
+
+/**
+ * Gets called by the Close and Open methods.
+ * (Non main thread).
+ */
+- (void)setVoutDisplay:(vout_display_t *)aVd
+{
+ @synchronized(self) {
+ vd = aVd;
+ }
+}
+
+/**
+ * Local method that locks the gl context.
+ */
+- (BOOL)lockgl
+{
+ VLCAssertMainThread();
+ CGLError err = CGLLockContext([[self openGLContext] CGLContextObj]);
+ return err == kCGLNoError;
+}
+
+/**
+ * Local method that unlocks the gl context.
+ */
+- (void)unlockgl
+{
+ VLCAssertMainThread();
+ CGLUnlockContext([[self openGLContext] CGLContextObj]);
+}
+
+/**
+ * Local method that force a rendering of a frame.
+ * This will get called if Cocoa forces us to redraw (via -drawRect).
+ */
+- (void)render
+{
+ VLCAssertMainThread();
+
+ @synchronized(self) { // vd can be accessed from multiple threads
+ if (vd && vd->sys->has_first_frame)
+ {
+ // This will lock gl.
+ vout_display_opengl_Display( &vd->sys->vgl, &vd->source );
+ }
+ else {
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ }
+}
+
+/**
+ * Method called by Cocoa when the view is resized.
+ */
+- (void)reshape
+{
+ VLCAssertMainThread();
+
+ NSRect bounds = [self bounds];
+
+ CGFloat height = bounds.size.height;
+ CGFloat width = bounds.size.width;
+
+ GLint x = width, y = height;
+
+ @synchronized(self) {
+ if (vd) {
+ CGFloat videoHeight = vd->source.i_visible_height;
+ CGFloat videoWidth = vd->source.i_visible_width;
+
+ GLint sarNum = vd->source.i_sar_num;
+ GLint sarDen = vd->source.i_sar_den;
+
+ if (height * videoWidth * sarNum < width * videoHeight * sarDen)
+ {
+ x = (height * videoWidth * sarNum) / (videoHeight * sarDen);
+ y = height;
+ }
+ else
+ {
+ x = width;
+ y = (width * videoHeight * sarDen) / (videoWidth * sarNum);
+ }
+ }
+ }
+
+ [self lockgl];
+ glClearColor(0, 0, 0, 1);
+ glViewport((width - x) / 2, (height - y) / 2, x, y);
+ [self unlockgl];
+
+ [super reshape];
+}
+
+/**
+ * Method called by Cocoa when the view is resized or the location has changed.
+ * We just need to make sure we are locking here.
+ */
+- (void)update
+{
+ VLCAssertMainThread();
+ BOOL success = [self lockgl];
+ if (!success)
+ return;
+
+ [super update];
+
+ [self unlockgl];
+}
+
+/**
+ * Method called by Cocoa to force redraw.
+ */
+- (void)drawRect:(NSRect) rect
+{
+ VLCAssertMainThread();
+ BOOL success = [self lockgl];
+ if (!success)
+ return;
+
+ [self render];
+
+ [self unlockgl];
+}
+
+- (BOOL)mouseDownCanMoveWindow
+{
+ return YES;
+}
+@end