}
static int Direct3DRenderRegion(vout_display_t *vd,
- d3d_region_t *region)
+ d3d_region_t *region,
+ bool use_pixel_shader)
{
vout_display_sys_t *sys = vd->sys;
}
if (sys->d3dx_shader) {
- hr = IDirect3DDevice9_SetPixelShader(d3ddev, sys->d3dx_shader);
+ if (use_pixel_shader)
+ hr = IDirect3DDevice9_SetPixelShader(d3ddev, sys->d3dx_shader);
+ else /* Disable any existing pixel shader. */
+ hr = IDirect3DDevice9_SetPixelShader(d3ddev, NULL);
if (FAILED(hr)) {
msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return -1;
return;
}
- Direct3DRenderRegion(vd, picture);
+ Direct3DRenderRegion(vd, picture, true);
if (subpicture_count > 0)
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHABLENDENABLE, TRUE);
for (int i = 0; i < subpicture_count; i++) {
d3d_region_t *r = &subpicture[i];
if (r->texture)
- Direct3DRenderRegion(vd, r);
+ Direct3DRenderRegion(vd, r, false);
}
if (subpicture_count > 0)
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHABLENDENABLE, FALSE);