Makes sure the output can be mapped as OpenGL texture.
This is what at least video players normally want.
CFDictionarySetValue(buffer_attributes, kCVPixelBufferIOSurfacePropertiesKey, io_surface_properties);
CFDictionarySetValue(buffer_attributes, kCVPixelBufferWidthKey, w);
CFDictionarySetValue(buffer_attributes, kCVPixelBufferHeightKey, h);
+ CFDictionarySetValue(buffer_attributes, kCVPixelBufferIOSurfaceOpenGLTextureCompatibilityKey, kCFBooleanTrue);
CFRelease(io_surface_properties);
CFRelease(cv_pix_fmt);