{
struct aout_sys_t * p_sys = (struct aout_sys_t *) p_aout->output.p_sys;
- pa_operation *o;
-
if(!p_sys->started){
msg_Dbg(p_aout, "Pulse stream started");
+ pa_threaded_mainloop_lock(p_sys->mainloop);
p_sys->start_date =
aout_FifoFirstDate( p_aout, &p_aout->output.fifo );
p_sys->started = 1;
- pa_threaded_mainloop_lock(p_sys->mainloop);
- if((o = pa_stream_flush(p_sys->stream, success_cb, p_aout))){
- pa_operation_unref(o);
- }
- pa_threaded_mainloop_unlock(p_sys->mainloop);
-
pa_threaded_mainloop_signal(p_sys->mainloop, 0);
+ pa_threaded_mainloop_unlock(p_sys->mainloop);
}
}
pa_threaded_mainloop_lock(p_sys->mainloop);
pa_stream_set_write_callback(p_sys->stream, NULL, NULL);
-/* I didn't find any explanation why we need to do pa_stream_drain on close
- * as we don't really care if we lose 20ms buffer in this point anyway?
- * And disabling this speeds up closing pulseaudio quite a lot (atleast for me).
- */
-#if 0
- pa_operation *o = pa_stream_drain(p_sys->stream, success_cb, p_aout);
- if(o){
- while (pa_operation_get_state(o) != PA_OPERATION_DONE) {
- CHECK_DEAD_GOTO(fail);
- pa_threaded_mainloop_wait(p_sys->mainloop);
- }
+ pa_operation *o;
- fail:
+ o = pa_stream_flush(p_sys->stream, success_cb, p_aout);
+ while( pa_operation_get_state(o) == PA_OPERATION_RUNNING )
+ pa_threaded_mainloop_wait(p_sys->mainloop);
+ pa_operation_unref(o);
+
+ o = pa_stream_drain(p_sys->stream, success_cb, p_aout);
+ while( pa_operation_get_state(o) == PA_OPERATION_RUNNING )
+ pa_threaded_mainloop_wait(p_sys->mainloop);
+ pa_operation_unref(o);
- pa_operation_unref(o);
- }
-#endif
pa_threaded_mainloop_unlock(p_sys->mainloop);
}
uninit(p_aout);