Other part of size is calculated from both available horizontal
and vertical FOV and given one size component.
}
// Override resolution with user values if specified
- if (s->width > 0 && s->height > 0) {
+ if (s->width > 0 && s->height <= 0 && s->h_fov > 0.f && s->v_fov > 0.f &&
+ s->out == FLAT && s->d_fov == 0.f) {
+ w = s->width;
+ h = w / tanf(s->h_fov * M_PI / 360.f) * tanf(s->v_fov * M_PI / 360.f);
+ } else if (s->width <= 0 && s->height > 0 && s->h_fov > 0.f && s->v_fov > 0.f &&
+ s->out == FLAT && s->d_fov == 0.f) {
+ h = s->height;
+ w = h / tanf(s->v_fov * M_PI / 360.f) * tanf(s->h_fov * M_PI / 360.f);
+ } else if (s->width > 0 && s->height > 0) {
w = s->width;
h = s->height;
} else if (s->width > 0 || s->height > 0) {