]> git.sesse.net Git - vlc/commitdiff
DirectX/Waveout: new windows_audio_common.h file
authorJean-Baptiste Kempf <jb@videolan.org>
Sun, 27 Dec 2009 01:41:54 +0000 (02:41 +0100)
committerJean-Baptiste Kempf <jb@videolan.org>
Sun, 27 Dec 2009 01:41:54 +0000 (02:41 +0100)
So we stop duplicating the code if we try to improve it later on :D

modules/audio_output/Modules.am
modules/audio_output/directx.c
modules/audio_output/waveout.c
modules/audio_output/windows_audio_common.h [new file with mode: 0644]

index bb56ed89b2ab92defcbe14b6d26848e31be99d47..548a62401db726c8531f8eb2ef6aae12d2c196e1 100644 (file)
@@ -1,9 +1,9 @@
 SOURCES_alsa = alsa.c
-SOURCES_aout_directx = directx.c
+SOURCES_aout_directx = directx.c windows_audio_common.h
 SOURCES_aout_file = file.c
 SOURCES_oss = oss.c
 SOURCES_aout_sdl = sdl.c
-SOURCES_waveout = waveout.c
+SOURCES_waveout = waveout.c windows_audio_common.h
 SOURCES_hd1000a = hd1000a.cpp
 SOURCES_portaudio = portaudio.c
 SOURCES_auhal = auhal.c
index 118722e779f467693f96dafc294a0361311a5843..227b429ac5e92b3d253f48852596970725cbe5f4 100644 (file)
 #include <vlc_aout.h>
 #include <vlc_charset.h>
 
-#include <windows.h>
-#include <mmsystem.h>
+#include "windows_audio_common.h"
+
 #include <dsound.h>
 
 #define FRAME_SIZE ((int)p_aout->output.output.i_rate/20) /* Size in samples */
-#define FRAMES_NUM 8                                      /* Needs to be > 3 */
-
-/*****************************************************************************
- * DirectSound GUIDs.
- * Defining them here allows us to get rid of the dxguid library during
- * the linking stage.
- *****************************************************************************/
-#include <initguid.h>
-
-/*****************************************************************************
- * Useful macros
- *****************************************************************************/
-#ifndef WAVE_FORMAT_IEEE_FLOAT
-#   define WAVE_FORMAT_IEEE_FLOAT 0x0003
-#endif
-
-#ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
-#   define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
-#endif
-
-#ifndef WAVE_FORMAT_EXTENSIBLE
-#define  WAVE_FORMAT_EXTENSIBLE   0xFFFE
-#endif
-
-#ifndef SPEAKER_FRONT_LEFT
-#   define SPEAKER_FRONT_LEFT             0x1
-#   define SPEAKER_FRONT_RIGHT            0x2
-#   define SPEAKER_FRONT_CENTER           0x4
-#   define SPEAKER_LOW_FREQUENCY          0x8
-#   define SPEAKER_BACK_LEFT              0x10
-#   define SPEAKER_BACK_RIGHT             0x20
-#   define SPEAKER_FRONT_LEFT_OF_CENTER   0x40
-#   define SPEAKER_FRONT_RIGHT_OF_CENTER  0x80
-#   define SPEAKER_BACK_CENTER            0x100
-#   define SPEAKER_SIDE_LEFT              0x200
-#   define SPEAKER_SIDE_RIGHT             0x400
-#   define SPEAKER_TOP_CENTER             0x800
-#   define SPEAKER_TOP_FRONT_LEFT         0x1000
-#   define SPEAKER_TOP_FRONT_CENTER       0x2000
-#   define SPEAKER_TOP_FRONT_RIGHT        0x4000
-#   define SPEAKER_TOP_BACK_LEFT          0x8000
-#   define SPEAKER_TOP_BACK_CENTER        0x10000
-#   define SPEAKER_TOP_BACK_RIGHT         0x20000
-#   define SPEAKER_RESERVED               0x80000000
-#endif
-
-#ifndef DSSPEAKER_DSSPEAKER_DIRECTOUT
-#   define DSSPEAKER_DSSPEAKER_DIRECTOUT         0x00000000
-#endif
-#ifndef DSSPEAKER_HEADPHONE
-#   define DSSPEAKER_HEADPHONE         0x00000001
-#endif
-#ifndef DSSPEAKER_MONO
-#   define DSSPEAKER_MONO              0x00000002
-#endif
-#ifndef DSSPEAKER_QUAD
-#   define DSSPEAKER_QUAD              0x00000003
-#endif
-#ifndef DSSPEAKER_STEREO
-#   define DSSPEAKER_STEREO            0x00000004
-#endif
-#ifndef DSSPEAKER_SURROUND
-#   define DSSPEAKER_SURROUND          0x00000005
-#endif
-#ifndef DSSPEAKER_5POINT1
-#   define DSSPEAKER_5POINT1           0x00000006
-#endif
-#ifndef DSSPEAKER_7POINT1
-#   define DSSPEAKER_7POINT1           0x00000007
-#endif
-#ifndef DSSPEAKER_7POINT1_SURROUND
-#   define DSSPEAKER_7POINT1_SURROUND           0x00000008
-#endif
-#ifndef DSSPEAKER_7POINT1_WIDE
-#   define DSSPEAKER_7POINT1_WIDE           DSSPEAKER_7POINT1
-#endif
-
-#ifndef _WAVEFORMATEXTENSIBLE_
-typedef struct {
-    WAVEFORMATEX    Format;
-    union {
-        WORD wValidBitsPerSample;       /* bits of precision  */
-        WORD wSamplesPerBlock;          /* valid if wBitsPerSample==0 */
-        WORD wReserved;                 /* If neither applies, set to zero. */
-    } Samples;
-    DWORD           dwChannelMask;      /* which channels are */
-                                        /* present in stream  */
-    GUID            SubFormat;
-} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
-#endif
-
-
-DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
-DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_PCM, WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
-DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF, WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
 
 /*****************************************************************************
  * notification_thread_t: DirectX event thread
@@ -184,23 +89,6 @@ struct aout_sys_t
     uint32_t i_channels;
 };
 
-static const uint32_t pi_channels_src[] =
-    { AOUT_CHAN_LEFT, AOUT_CHAN_RIGHT,
-      AOUT_CHAN_MIDDLELEFT, AOUT_CHAN_MIDDLERIGHT,
-      AOUT_CHAN_REARLEFT, AOUT_CHAN_REARRIGHT, AOUT_CHAN_REARCENTER,
-      AOUT_CHAN_CENTER, AOUT_CHAN_LFE, 0 };
-static const uint32_t pi_channels_in[] =
-    { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
-      SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT,
-      SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT, SPEAKER_BACK_CENTER,
-      SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY, 0 };
-static const uint32_t pi_channels_out[] =
-    { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
-      SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY,
-      SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
-      SPEAKER_BACK_CENTER,
-      SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT, 0 };
-
 /*****************************************************************************
  * Local prototypes.
  *****************************************************************************/
@@ -231,10 +119,7 @@ static const char *const ppsz_adev_text[] = {"default", };
  *****************************************************************************/
 #define DEVICE_TEXT N_("Output device")
 #define DEVICE_LONGTEXT N_("Select your audio output device")
-#define FLOAT_TEXT N_("Use float32 output")
-#define FLOAT_LONGTEXT N_( \
-    "The option allows you to enable or disable the high-quality float32 " \
-    "audio output mode (which is not well supported by some soundcards)." )
+
 #define SPEAKER_TEXT N_("Speaker configuration")
 #define SPEAKER_LONGTEXT N_("Select speaker configuration you want to use. " \
     "This option doesn't upmix! So NO e.g. Stereo -> 5.1 conversion." )
index 6325b53cafe33fef7a3bad71c9a7be20df063c26..71398c340e79d536f999faf5a458de0a081586a7 100644 (file)
 #include <vlc_aout.h>
 #include <vlc_charset.h>
 
-#include <windows.h>
-#include <mmsystem.h>
+#include "windows_audio_common.h"
 
 #define FRAME_SIZE 4096              /* The size is in samples, not in bytes */
-#define FRAMES_NUM 8
-
-/*****************************************************************************
- * Useful macros
- *****************************************************************************/
-#ifdef UNDER_CE
-#   define DWORD_PTR DWORD
-#   ifdef waveOutGetDevCaps
-#       undef waveOutGetDevCaps
-        MMRESULT WINAPI waveOutGetDevCaps(UINT, LPWAVEOUTCAPS, UINT);
-#   endif
-#endif
-
-#ifndef WAVE_FORMAT_IEEE_FLOAT
-#   define WAVE_FORMAT_IEEE_FLOAT 0x0003
-#endif
-
-#ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
-#   define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
-#endif
-
-#ifndef WAVE_FORMAT_EXTENSIBLE
-#define  WAVE_FORMAT_EXTENSIBLE   0xFFFE
-#endif
-
-#ifndef SPEAKER_FRONT_LEFT
-#   define SPEAKER_FRONT_LEFT             0x1
-#   define SPEAKER_FRONT_RIGHT            0x2
-#   define SPEAKER_FRONT_CENTER           0x4
-#   define SPEAKER_LOW_FREQUENCY          0x8
-#   define SPEAKER_BACK_LEFT              0x10
-#   define SPEAKER_BACK_RIGHT             0x20
-#   define SPEAKER_FRONT_LEFT_OF_CENTER   0x40
-#   define SPEAKER_FRONT_RIGHT_OF_CENTER  0x80
-#   define SPEAKER_BACK_CENTER            0x100
-#   define SPEAKER_SIDE_LEFT              0x200
-#   define SPEAKER_SIDE_RIGHT             0x400
-#   define SPEAKER_TOP_CENTER             0x800
-#   define SPEAKER_TOP_FRONT_LEFT         0x1000
-#   define SPEAKER_TOP_FRONT_CENTER       0x2000
-#   define SPEAKER_TOP_FRONT_RIGHT        0x4000
-#   define SPEAKER_TOP_BACK_LEFT          0x8000
-#   define SPEAKER_TOP_BACK_CENTER        0x10000
-#   define SPEAKER_TOP_BACK_RIGHT         0x20000
-#   define SPEAKER_RESERVED               0x80000000
-#endif
-
-#ifndef _WAVEFORMATEXTENSIBLE_
-typedef struct {
-    WAVEFORMATEX    Format;
-    union {
-        WORD wValidBitsPerSample;       /* bits of precision  */
-        WORD wSamplesPerBlock;          /* valid if wBitsPerSample==0 */
-        WORD wReserved;                 /* If neither applies, set to zero. */
-    } Samples;
-    DWORD           dwChannelMask;      /* which channels are */
-                                        /* present in stream  */
-    GUID            SubFormat;
-} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
-#endif
-
-static const GUID __KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = {WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
-static const GUID __KSDATAFORMAT_SUBTYPE_PCM = {WAVE_FORMAT_PCM, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
-static const GUID __KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF = {WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
 
 /*****************************************************************************
  * Local prototypes
@@ -152,10 +87,6 @@ static const char *const ppsz_adev_text[] = { N_("Microsoft Soundmapper") };
 /*****************************************************************************
  * Module descriptor
  *****************************************************************************/
-#define FLOAT_TEXT N_("Use float32 output")
-#define FLOAT_LONGTEXT N_( \
-    "The option allows you to enable or disable the high-quality float32 " \
-    "audio output mode (which is not well supported by some soundcards)." )
 #define DEVICE_TEXT N_("Select Audio Device")
 #define DEVICE_LONG N_("Select special Audio device, or let windows "\
                        "decide (default), change needs VLC restart "\
@@ -215,23 +146,6 @@ struct aout_sys_t
     int pi_chan_table[AOUT_CHAN_MAX];
 };
 
-static const uint32_t pi_channels_src[] =
-    { AOUT_CHAN_LEFT, AOUT_CHAN_RIGHT,
-      AOUT_CHAN_MIDDLELEFT, AOUT_CHAN_MIDDLERIGHT,
-      AOUT_CHAN_REARLEFT, AOUT_CHAN_REARRIGHT, AOUT_CHAN_REARCENTER,
-      AOUT_CHAN_CENTER, AOUT_CHAN_LFE, 0 };
-static const uint32_t pi_channels_in[] =
-    { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
-      SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT,
-      SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT, SPEAKER_BACK_CENTER,
-      SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY, 0 };
-static const uint32_t pi_channels_out[] =
-    { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
-      SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY,
-      SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
-      SPEAKER_BACK_CENTER,
-      SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT, 0 };
-
 /*****************************************************************************
  * Open: open the audio device
  *****************************************************************************
diff --git a/modules/audio_output/windows_audio_common.h b/modules/audio_output/windows_audio_common.h
new file mode 100644 (file)
index 0000000..cd5e366
--- /dev/null
@@ -0,0 +1,149 @@
+/*****************************************************************************
+ * windows_common.h: Windows Audio common code
+ *****************************************************************************
+ * Copyright (C) 2001-2009 VideoLAN
+ * $Id$
+ *
+ * Authors: Gildas Bazin <gbazin@videolan.org>
+ *          Jean-Baptiste Kempf <jb@videolan.org>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
+ *****************************************************************************/
+
+#include <windows.h>
+#include <mmsystem.h>
+
+/*****************************************************************************
+ * DirectSound GUIDs.
+ * Defining them here allows us to get rid of the dxguid library during
+ * the linking stage.
+ *****************************************************************************/
+
+#define INITGUID /* Doesn't define the DEFINE_GUID as extern */
+#include <initguid.h>
+
+#ifndef WAVE_FORMAT_IEEE_FLOAT
+#   define WAVE_FORMAT_IEEE_FLOAT 0x0003
+#endif
+
+#ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
+#   define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
+#endif
+
+#ifndef WAVE_FORMAT_EXTENSIBLE
+#define  WAVE_FORMAT_EXTENSIBLE   0xFFFE
+#endif
+
+DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
+DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_PCM, WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
+DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF, WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
+
+static const GUID __KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = {WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
+static const GUID __KSDATAFORMAT_SUBTYPE_PCM = {WAVE_FORMAT_PCM, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
+static const GUID __KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF = {WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
+
+
+#define FRAMES_NUM 8                                      /* Needs to be > 3 */
+
+#ifndef _WAVEFORMATEXTENSIBLE_
+typedef struct {
+    WAVEFORMATEX    Format;
+    union {
+        WORD wValidBitsPerSample;       /* bits of precision  */
+        WORD wSamplesPerBlock;          /* valid if wBitsPerSample==0 */
+        WORD wReserved;                 /* If neither applies, set to zero. */
+    } Samples;
+    DWORD           dwChannelMask;      /* which channels are */
+                                        /* present in stream  */
+    GUID            SubFormat;
+} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
+#endif
+
+
+#ifndef SPEAKER_FRONT_LEFT
+#   define SPEAKER_FRONT_LEFT             0x1
+#   define SPEAKER_FRONT_RIGHT            0x2
+#   define SPEAKER_FRONT_CENTER           0x4
+#   define SPEAKER_LOW_FREQUENCY          0x8
+#   define SPEAKER_BACK_LEFT              0x10
+#   define SPEAKER_BACK_RIGHT             0x20
+#   define SPEAKER_FRONT_LEFT_OF_CENTER   0x40
+#   define SPEAKER_FRONT_RIGHT_OF_CENTER  0x80
+#   define SPEAKER_BACK_CENTER            0x100
+#   define SPEAKER_SIDE_LEFT              0x200
+#   define SPEAKER_SIDE_RIGHT             0x400
+#   define SPEAKER_TOP_CENTER             0x800
+#   define SPEAKER_TOP_FRONT_LEFT         0x1000
+#   define SPEAKER_TOP_FRONT_CENTER       0x2000
+#   define SPEAKER_TOP_FRONT_RIGHT        0x4000
+#   define SPEAKER_TOP_BACK_LEFT          0x8000
+#   define SPEAKER_TOP_BACK_CENTER        0x10000
+#   define SPEAKER_TOP_BACK_RIGHT         0x20000
+#   define SPEAKER_RESERVED               0x80000000
+#endif
+
+#ifndef DSSPEAKER_DSSPEAKER_DIRECTOUT
+#   define DSSPEAKER_DSSPEAKER_DIRECTOUT         0x00000000
+#endif
+#ifndef DSSPEAKER_HEADPHONE
+#   define DSSPEAKER_HEADPHONE         0x00000001
+#endif
+#ifndef DSSPEAKER_MONO
+#   define DSSPEAKER_MONO              0x00000002
+#endif
+#ifndef DSSPEAKER_QUAD
+#   define DSSPEAKER_QUAD              0x00000003
+#endif
+#ifndef DSSPEAKER_STEREO
+#   define DSSPEAKER_STEREO            0x00000004
+#endif
+#ifndef DSSPEAKER_SURROUND
+#   define DSSPEAKER_SURROUND          0x00000005
+#endif
+#ifndef DSSPEAKER_5POINT1
+#   define DSSPEAKER_5POINT1           0x00000006
+#endif
+#ifndef DSSPEAKER_7POINT1
+#   define DSSPEAKER_7POINT1           0x00000007
+#endif
+#ifndef DSSPEAKER_7POINT1_SURROUND
+#   define DSSPEAKER_7POINT1_SURROUND           0x00000008
+#endif
+#ifndef DSSPEAKER_7POINT1_WIDE
+#   define DSSPEAKER_7POINT1_WIDE           DSSPEAKER_7POINT1
+#endif
+
+static const uint32_t pi_channels_src[] =
+    { AOUT_CHAN_LEFT, AOUT_CHAN_RIGHT,
+      AOUT_CHAN_MIDDLELEFT, AOUT_CHAN_MIDDLERIGHT,
+      AOUT_CHAN_REARLEFT, AOUT_CHAN_REARRIGHT, AOUT_CHAN_REARCENTER,
+      AOUT_CHAN_CENTER, AOUT_CHAN_LFE, 0 };
+static const uint32_t pi_channels_in[] =
+    { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
+      SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT,
+      SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT, SPEAKER_BACK_CENTER,
+      SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY, 0 };
+static const uint32_t pi_channels_out[] =
+    { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
+      SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY,
+      SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
+      SPEAKER_BACK_CENTER,
+      SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT, 0 };
+
+#define FLOAT_TEXT N_("Use float32 output")
+#define FLOAT_LONGTEXT N_( \
+    "The option allows you to enable or disable the high-quality float32 " \
+    "audio output mode (which is not well supported by some soundcards)." )
+