]> git.sesse.net Git - vlc/history - modules/video_output/opengl.c
decoder: fix data race in input_DecoderFrameNext()
[vlc] / modules / video_output / opengl.c
2014-11-17 Rémi Denis-Courmontopengl: chroma description cannot be NULL, assert it
2014-11-15 Rémi Denis-CourmontOpenGL: remove potential NULL dereference
2014-11-15 Rémi Denis-CourmontOpenGL: remove no-op
2014-11-01 Rémi Denis-Courmontpicture_pool: remove ..._Delete(), use ..._Release...
2014-10-30 Rémi Denis-CourmontOpenGL: simplify pool creation
2014-08-13 Rémi Denis-Courmontopengl: stick to single precision
2014-04-01 Felix Abecassisopengl: use buffer objects instead of host memory for...
2014-03-28 Felix Abecassisopengl: use buffer objects instead of host memory with...
2014-03-24 Matthias KeiserMake opengl.c handle movie rotations.
2014-01-03 Felix Abecassisopengl: comment texture recycling and document a possib...
2014-01-03 Felix Abecassisopengl: allocate the texture size using the visible...
2013-08-08 Jean-Baptiste KempfGLwin32: fix init crash
2013-07-09 Nicolas BertrandOpenGL: Addition of XYZ to RGB conversion in GLSL
2013-07-09 Nicolas BertrandOpenGL: take planes in account in DrawWithShaders
2013-05-27 Gleb PiniginUse glEnable/glDisable with GL_TEXTURE_2D only for...
2013-04-01 Martin Storsjöopengl: Avoid warnings about an unused variable
2013-04-01 Martin Storsjöopengl: Allow using the RGBA shader for the main picture
2013-04-01 Martin Storsjöopengl: Do subtexture uploads only for the visible...
2013-04-01 Martin Storsjöopengl: Check whether full_width matches the pitch
2013-03-19 Martin Storsjöopengl: Handle subpicture textures being aligned to...
2013-03-19 Martin Storsjöopengl: Split texture uploading to a separate function
2013-03-19 Martin Storsjöopengl: Handle pixel pitch properly when repacking...
2013-03-18 Martin Storsjöopengl: Set the color to full alpha in the non-shader...
2013-03-13 Martin Storsjöopengl: Take w.num into account when calculating the...
2013-03-13 Martin Storsjöopengl: Make the ES1/ES2 video output work
2013-03-13 Martin Storsjöopengl: Fix the ES 1 vs 2 version check
2013-03-04 Felix Paul Kühneopengl: fixed compilation warning
2013-03-04 Felix Paul Kühneopengl: enforce use of non-power-of-2-textures when...
2013-02-24 Felix Paul Kühneopengl: iterate on previous commit
2013-02-24 Felix Paul Kühneopengl: don't use RGB shaders for RGB to RGB conversations
2013-02-12 Ilkka Ollakkaopengl: on manual unpacking use picture visible width...
2013-02-12 Ilkka Ollakkaopengl: check GL_UNPACK_ROW_LENGTH instead of OPENGL_ES
2013-02-10 Felix Paul Kühneopengl: update author lists
2013-02-08 Felix Paul Kühneopengl: remove debug
2013-02-08 Felix Paul Kühneopengl: save a few #if since those are valuable
2013-02-08 Felix Paul Kühneopengl: protect precision settings, since current OS...
2013-02-08 Ilkka Ollakkaopengl: implement manual unpacking for OpenGL ES
2013-02-08 Felix Paul Kühneopengl: fix compilation for OS X
2013-02-08 Felix Paul Kühneopengl: fixed shader support for iOS
2012-12-29 Adrien MagloCleaner way to define the GLSL version number as pointe...
2012-12-29 Adrien Maglo[OpenGL] Fix some wrong logic about GLSL version numbers.
2012-12-29 Adrien Maglo[OpenGL] Fix OpenGL glsl shader version numbers.
2012-12-29 Adrien Maglo[OpenGL] Make the GLSL shaders compatible with OpenGL...
2012-12-20 Laurent AimarRemoved useless vlc_gl_GetProcAddress() calls (opengl).
2012-12-20 Laurent AimarRemoved outdated comment (opengl).
2012-12-20 Laurent AimarReorder a bit vout_display_opengl_Display (opengl)
2012-12-20 Laurent AimarSimplified and fixed RGB fragment shader (opengl).
2012-12-20 Laurent AimarSimplified a bit RGBA frament shader (opengl).
2012-12-20 Laurent AimarCosmetics (opengl).
2012-12-20 Laurent AimarReorganized shader/program building (opengl).
2012-12-20 Laurent AimarSimplify/reorder a bit non shader rendering (openg).
2012-12-20 Laurent AimarAllowed opengl to work without opengl shader.
2012-12-20 Laurent AimarSmall clean up (opengl)
2012-12-20 Laurent AimarCosmetics (opengl.c)
2012-11-13 Jean-Baptiste KempfLGPL
2012-10-24 Rémi Denis-CourmontOpenGL: use gl(|Client)ActiveTexture directly (fixes...
2012-09-13 Felix Paul Kühneopengl: removed 2 hacks needed to support legacy Macs...
2012-07-09 Ilkka Ollakkaopengl:os x build fix
2012-07-09 Ilkka Ollakkaopengl.c: don't use fixed pipeline with glsl shader...
2012-07-09 Ilkka Ollakkaopengl: cosmetic
2012-07-08 Ilkka Ollakkaopengl: restore npot check for really old cards
2012-07-08 Ilkka Ollakkaopengl.c: refactor texture enabling and uniform setting
2012-07-08 Felix Paul Kühneopengl: fixed compilation for OSX
2012-07-08 Felix Paul Kühneopengl: disable shaders on older iOS releases so we...
2012-07-08 Felix Paul Kühneopengl: use RV32 instead of RV16 for the OpenGL ES...
2012-07-01 Ilkka Ollakkaopengl: use glEnable when not using shaders
2012-07-01 Rémi Denis-Courmontopengl: fix version comparison
2012-06-30 Ilkka Ollakkaopengl: update copyright year and add myself in authors
2012-06-30 Felix Paul Kühnevout/opengl: ugly temporary work-around to get this...
2012-06-30 Ilkka OllakkaOpengl: bring back support to use opengl vout without...
2012-06-30 Ilkka Ollakkaopengl: add check for opengl >= 2.0
2012-06-30 Felix Paul Kühnevout/opengl: fixed compilation for OS X
2012-06-30 Ilkka OllakkaOpengl: Rework opengl to use glsl instead of arb extens...
2012-06-09 Felix Paul Kühneopengl: fixed playback of 10bit content on Macs with...
2012-06-03 Felix Paul Kühneopengl vout: fixed chroma issue with dated PowerPC...
2012-03-24 Ilkka Ollakkaopengl: use ActiveTexture instead of ARB variant
2012-03-24 Ilkka Ollakkaremove few #if OPENGL_ES
2012-03-23 Felix Paul KühneRevert "vout/opengl: fixed compilation for iOS"
2012-03-22 Philippe Coentvout/opengl: fixed compilation for iOS
2012-03-21 Ilkka Ollakkaopengl: use vertex/texture array instead of glBegin...
2012-03-20 Jean-Baptiste KempfOpenGL: use more accurate YUV->RGB matrixes
2012-01-20 Laurent AimarUsed picture_Release when applicable.
2012-01-16 Laurent AimarFixed YV12 support in opengl video output.
2012-01-05 Laurent AimarFixed rendering of subpictures with non 0 offset in...
2011-11-01 Laurent Aimaropengl: speed-up for Mac OS X
2011-09-16 Sebastien ZwickertOpenGL: enable shaders for MacOS and cleans some specif...
2011-09-14 Laurent AimarFix YV12 support in opengl output (when shader is in...
2011-09-14 Laurent AimarReplaced tabs by spaces (opengl)
2011-09-13 Laurent AimarFix texture cache accesses in opengl
2011-09-09 Sebastien Zwickertopengl: fixes subtexturing issue on macos.
2011-09-07 Felix Paul Kühneopengl: re-enable the mac part by default
2011-09-07 Sebastien Zwickertopengl: revert some cleanup.
2011-09-05 Sebastien Zwickertopengl: fixes macosx vout issue.
2011-09-04 Felix Paul Kühneopengl: some cleanup
2011-09-04 Felix Paul Kühneopengl: disable the broken mac-specific code
2011-06-24 Laurent AimarAdded planar YUV > 8 bits support to opengl when possible.
2011-06-24 Laurent AimarSplit internal format from format for opengl texture...
2011-06-06 Laurent AimarTried to fix the macosx opengl.c compilation issue.
2011-06-02 Laurent AimarUsed opengl.h HasExtension() when applicable.
2011-06-01 Laurent AimarFixed a memory leak in opengl.
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