try\r
{\r
GL(glDeleteTextures(1, &id_));\r
- CASPAR_LOG(trace) << "[device_buffer] [" << --g_total_count << L"] deallocated size:" << width_*height_*stride_;\r
+ //CASPAR_LOG(trace) << "[device_buffer] [" << --g_total_count << L"] deallocated size:" << width_*height_*stride_;\r
}\r
catch(...)\r
{\r