]> git.sesse.net Git - casparcg/history - core/producer/text/utils/texture_font.cpp
[text_producer] Made it easier to see what fonts are missing when loading a PSD.
[casparcg] / core / producer / text / utils / texture_font.cpp
2017-03-09 Helge Norberg[text_producer] Made it easier to see what fonts are...
2015-12-14 Niklas P AnderssonMerge branch '2.1.0' of https://github.com/CasparCG...
2015-12-14 Niklas P Andersson* fixed broken text-rendering
2015-12-14 Niklas P Andersson* support for cornerpinning in psd-producer via vector...
2015-10-28 Helge Norberg* Added font and font size to info() in text_producer
2015-10-12 Helge Norberg* Implemented FLS command (font list).
2015-06-12 Helge Norberg* Implemented supports for timeline marks in scene_prod...
2015-06-03 Helge Norberg* Merged MIXER CROP, MIXER ANCHOR, MIXER ROTATION and...
2015-05-19 Helge Norberg* Fixed CEF compilation error in debug mode.
2015-03-26 Helge NorbergMade the server more portable
2015-02-17 Helge Norberg* Refactored to use enum class instead of enum_class.
2013-10-09 niklaspanderssonMerge branch '2.1.0' of https://github.com/CasparCG...
2013-09-26 Helge NorbergMisc modifications to fix problems found by static...
2013-08-29 niklaspanderssonMerge branch '2.1.0' of https://github.com/CasparCG...
2013-08-29 Helge NorbergAdded basic support for image sequences.
2013-08-23 Helge NorbergMerge branch '2.1.0' of https://github.com/CasparCG...
2013-08-20 niklaspandersson* psd: added support for scaling and tracking in text...
2013-08-19 niklaspandersson* new way of mapping font-name to font-file. Using...
2013-08-14 niklaspanderssonMerge branch '2.1.0' of https://github.com/CasparCG...
2013-08-13 Helge NorbergAdditional font metrics and correct height calculation
2013-08-07 niklaspanderssonMerge branch '2.1.0' of https://github.com/CasparCG...
2013-08-07 niklaspandersson* made it optional to normalize coordinates of a text...
2013-08-06 niklaspanderssonbinding between linked layers in psd-import/scene-producer
2013-08-01 niklaspandersson* added geometry to frames for custom rendering