#include <vector>
#include <string>
-class Input {
+#include "thread.h"
+
+class InputProto;
+
+class Input : public Thread {
public:
Input(const std::string &stream_id, const std::string &url);
- // Connect to the given URL and start streaming.
- void run();
+ // Serialization/deserialization.
+ Input(const InputProto &serialized);
+ InputProto serialize() const;
- // Stops the streaming, but lets the file descriptor stay open.
- void stop();
+ std::string get_url() const { return url; }
private:
- // Recovers the this pointer and calls do_work().
- static void *do_work_thunk(void *arg);
-
// Actually does the download.
- void do_work();
+ virtual void do_work();
// Open a socket that connects to the given host and port. Does DNS resolving.
int lookup_and_connect(const std::string &host, const std::string &port);
+ // Parses a HTTP response. Returns false if it not a 200.
+ bool parse_response(const std::string &response);
+
// Stores the given data, looks for Metacube blocks (skipping data if needed),
// and calls process_block() for each one.
void process_data(char *ptr, size_t bytes);
// The HTTP response we've received so far. Only relevant for RECEIVING_HEADER.
std::string response;
+ // The HTTP respones headers we want to give clients for this input.
+ std::string http_header;
+
// Data we have received but not fully processed yet.
std::vector<char> pending_data;
// The socket we are downloading on (or -1).
int sock;
-
- // Handle to the thread that actually does the download.
- pthread_t worker_thread;
-
- // Whether we should stop or not.
- volatile bool should_stop;
};
#endif // !defined(_INPUT_H)