#include <utility>
#include <vector>
-#include "accesslog.h"
#include "acceptor.h"
+#include "accesslog.h"
#include "config.h"
#include "input.h"
#include "log.h"
#include "serverpool.h"
#include "state.pb.h"
#include "stats.h"
+#include "stream.h"
#include "util.h"
#include "version.h"
}
}
+void do_nothing(int signum)
+{
+}
+
CubemapStateProto collect_state(const timeval &serialize_start,
const vector<Acceptor *> acceptors,
const multimap<string, InputWithRefcount> inputs,
Stream::Encoding(stream_config.encoding));
} else {
servers->set_backlog_size(stream_config.stream_id, stream_config.backlog_size);
- servers->set_encoding(stream_config.stream_id,
- Stream::Encoding(stream_config.encoding));
}
+ servers->set_encoding(stream_config.stream_id,
+ Stream::Encoding(stream_config.encoding));
expecting_stream_ids.erase(stream_config.stream_id);
if (stream_config.mark_pool != -1) {
{
signal(SIGHUP, hup);
signal(SIGINT, hup);
+ signal(SIGUSR1, do_nothing); // Used in internal signalling.
signal(SIGPIPE, SIG_IGN);
// Parse options.