void Server::add_data(const string &stream_id, const char *data, size_t bytes)
{
- // TODO
+ MutexLock lock(&mutex);
+ assert(streams.count(stream_id) != 0);
+ Stream *stream = &streams[stream_id];
+ size_t pos = stream->data_size % BACKLOG_SIZE;
+ stream->data_size += bytes;
+
+ if (pos + bytes > BACKLOG_SIZE) {
+ size_t to_copy = BACKLOG_SIZE - pos;
+ memcpy(stream->data + pos, data, to_copy);
+ data += to_copy;
+ bytes -= to_copy;
+ pos = 0;
+ }
+
+ memcpy(stream->data + pos, data, bytes);
+
+ // TODO: wake up clients
}
void Server::process_client(Client *client)
// but we'll start sending immediately as we get data.
client->state = Client::SENDING_DATA;
client->bytes_sent = streams[client->stream_id].data_size;
+ break;
+ }
+ case Client::SENDING_DATA: {
+ // See if there's some data we've lost. Ideally, we should drop to a block boundary,
+ // but resync will be the mux's problem.
+ const Stream &stream = streams[client->stream_id];
+ size_t bytes_to_send = stream.data_size - client->bytes_sent;
+ if (bytes_to_send > BACKLOG_SIZE) {
+ fprintf(stderr, "WARNING: fd %d lost %lld bytes, maybe too slow connection\n",
+ client->sock,
+ (long long int)(bytes_to_send - BACKLOG_SIZE));
+ client->bytes_sent = streams[client->stream_id].data_size - BACKLOG_SIZE;
+ bytes_to_send = BACKLOG_SIZE;
+ }
+
+ // See if we need to split across the circular buffer.
+ int ret;
+ if ((client->bytes_sent % BACKLOG_SIZE) + bytes_to_send > BACKLOG_SIZE) {
+ // TODO: writev
+ assert(false);
+ } else {
+ ret = write(client->sock,
+ stream.data + (client->bytes_sent % BACKLOG_SIZE),
+ bytes_to_send);
+ }
+ if (ret == -1) {
+ perror("write/writev");
+ close_client(client);
+ return;
+ }
+ client->bytes_sent += ret;
+
+ // TODO: put clients to sleep
+
+ break;
}
default:
// TODO