// Representation of a single, muxed (we only really care about bytes/blocks) stream.
// Fed by Input, sent out by Server (to Client).
+#include <stddef.h>
#include <stdint.h>
#include <string>
#include <vector>
-struct Client;
class MarkPool;
class StreamProto;
+struct Client;
struct Stream {
Stream(const std::string &stream_id, size_t backlog_size);