render_fbo( service, chain, fbo->fbo, width, height );
// Read FBO into PBO
+ glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
+ check_error();
glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, pbo->pbo );
check_error();
glBufferData( GL_PIXEL_PACK_BUFFER_ARB, img_size, NULL, GL_STREAM_READ );