static void release_fbo(glsl_fbo);
glsl_texture get_texture(int width, int height, GLint internal_format);
static void release_texture(glsl_texture);
+ static void delete_sync(GLsync sync);
glsl_pbo get_pbo(int size);
void cleanupContext();
glsl_pbo pbo;
Mlt::Event* initEvent;
Mlt::Event* closeEvent;
+ GLsync prev_sync;
};
#endif // GLSL_MANAGER_H