]> git.sesse.net Git - mlt/blobdiff - src/modules/opengl/filter_movit_deconvolution_sharpen.cpp
Let Movit effects supply their own fingerprint.
[mlt] / src / modules / opengl / filter_movit_deconvolution_sharpen.cpp
index 8a33f4947508ef8183fcd35e1a2d2144d5751a00..34d779e0adf9671d878bfe353b48be454669e884 100644 (file)
@@ -29,33 +29,36 @@ static int get_image( mlt_frame frame, uint8_t **image, mlt_image_format *format
        mlt_filter filter = (mlt_filter) mlt_frame_pop_service( frame );
        mlt_properties properties = MLT_FILTER_PROPERTIES( filter );
        GlslManager::get_instance()->lock_service( frame );
-       Effect* effect = GlslManager::get_effect( MLT_FILTER_SERVICE( filter ), frame );
-       if ( effect ) {
-               mlt_position position = mlt_filter_get_position( filter, frame );
-               mlt_position length = mlt_filter_get_length2( filter, frame );
-               bool ok = effect->set_int( "matrix_size",
-                       mlt_properties_anim_get_int( properties, "matrix_size", position, length ) );
-               ok |= effect->set_float( "cirlce_radius",
-                       mlt_properties_anim_get_double( properties, "circle_radius", position, length ) );
-               ok |= effect->set_float( "gaussian_radius",
-                       mlt_properties_anim_get_double( properties, "gaussian_radius", position, length ) );
-               ok |= effect->set_float( "correlation",
-                       mlt_properties_anim_get_double( properties, "correlation", position, length ) );
-               ok |= effect->set_float( "noise",
-                       mlt_properties_anim_get_double( properties, "noise", position, length ) );
-               assert(ok);
-       }
+       mlt_position position = mlt_filter_get_position( filter, frame );
+       mlt_position length = mlt_filter_get_length2( filter, frame );
+       int matrix_size = mlt_properties_anim_get_int( properties, "matrix_size", position, length );
+       mlt_properties_set_int( properties, "movit.parms.int.matrix_size", matrix_size );
+       mlt_properties_set_double( properties, "movit.parms.float.circle_radius",
+               mlt_properties_anim_get_double( properties, "circle_radius", position, length ) );
+       mlt_properties_set_double( properties, "movit.parms.float.gaussian_radius",
+               mlt_properties_anim_get_double( properties, "gaussian_radius", position, length ) );
+       mlt_properties_set_double( properties, "movit.parms.float.correlation",
+               mlt_properties_anim_get_double( properties, "correlation", position, length ) );
+       mlt_properties_set_double( properties, "movit.parms.float.noise",
+               mlt_properties_anim_get_double( properties, "noise", position, length ) );
+
+       // DeconvolutionSharpenEffect compiles the matrix size into the shader,
+       // so we need to regenerate the chain if this changes.
+       char fingerprint[256];
+       snprintf( fingerprint, sizeof( fingerprint ), "s=%d", matrix_size );
+       mlt_properties_set( properties, "_movit fingerprint", fingerprint );
+
        GlslManager::get_instance()->unlock_service( frame );
        *format = mlt_image_glsl;
-       return mlt_frame_get_image( frame, image, format, width, height, writable );
+       int error = mlt_frame_get_image( frame, image, format, width, height, writable );
+       GlslManager::set_effect_input( MLT_FILTER_SERVICE( filter ), frame, (mlt_service) *image );
+       GlslManager::set_effect( MLT_FILTER_SERVICE( filter ), frame, new DeconvolutionSharpenEffect );
+       *image = (uint8_t *) MLT_FILTER_SERVICE( filter );
+       return error;
 }
 
 static mlt_frame process( mlt_filter filter, mlt_frame frame )
 {
-       if ( !mlt_frame_is_test_card( frame ) ) {
-               if ( !GlslManager::get_effect( MLT_FILTER_SERVICE( filter ), frame ) )
-                       GlslManager::add_effect( MLT_FILTER_SERVICE( filter ), frame, new DeconvolutionSharpenEffect() );
-       }
        mlt_frame_push_service( frame, filter );
        mlt_frame_push_get_image( frame, get_image );
        return frame;