GlslManager* glsl = GlslManager::get_instance();
if ( glsl && ( filter = mlt_filter_new() ) ) {
+ mlt_properties properties = MLT_FILTER_PROPERTIES( filter );
+ glsl->add_ref( properties );
mlt_properties_set( MLT_FILTER_PROPERTIES(filter), "rect", arg );
mlt_properties_set_int( MLT_FILTER_PROPERTIES(filter), "fill", 1 );
filter->process = process;