Effect::AlphaHandling alpha_handling() const;
std::string output_fragment_shader();
void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num);
+ void inform_added(EffectChain *chain) { m_chain = chain; }
// Input ovverrides
void finalize();
Input *input;
bool isRGB;
YCbCrFormat m_ycbcr_format;
+ EffectChain *m_chain;
};
#endif // MLT_MOVIT_INPUT_H