]> git.sesse.net Git - mlt/commit
Call invalidate_pixel_data() after frame rendering.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 21 Jan 2014 22:46:04 +0000 (23:46 +0100)
committerDan Dennedy <dan@dennedy.org>
Sun, 26 Jan 2014 19:59:50 +0000 (11:59 -0800)
commitebbb877b4a3bb9040736ab4c11723da8f783f798
treeae9914577f9d94b5d18190ef31d28092c42f2b26
parentd3072ce359860d6255a419998352e547e8ffb125
Call invalidate_pixel_data() after frame rendering.

This helps the input return its values back to the ResourcePool,
which means we won't be allocating ever more textures as we get
more clips on the timeline.
src/modules/opengl/filter_movit_convert.cpp
src/modules/opengl/mlt_movit_input.cpp
src/modules/opengl/mlt_movit_input.h