+Movit 1.1.2, August 12th, 2014
+
+ - Performance bugfix: Fix texture freelist behavior so that it's
+ LRU instead of the exact opposite. Patch by Christophe Thommeret.
+
+ - Performance bugfix: Correct the number of blur taps read in the
+ blur filter (it was reading about twice as many as it should).
+ Also found by Christophe Thommeret.
+
+
+Movit 1.1.1, April 12th, 2014
+
+ - Fix an issue that could cause assertion failure in ResourcePool
+ when FBOs are reused, especially with NVIDIA's drivers.
+
+
Movit 1.1, April 10th, 2014
- NOTE: Movit now uses libepoxy rather than GLEW. This is needed because