const float gain[] = { 0.8f, 1.0f, 1.0f };
lift_gamma_gain_effect->set_vec3("gain", &gain);
- chain.add_output(inout_format, OUTPUT_POSTMULTIPLIED_ALPHA);
+ chain.add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
chain.finalize();
for ( ;; ) {