virtual bool needs_mipmaps() const { return true; }
virtual void add_self_to_effect_chain(std::vector<Effect *> *chain);
virtual bool set_float(const std::string &key, float value);
virtual bool needs_mipmaps() const { return true; }
virtual void add_self_to_effect_chain(std::vector<Effect *> *chain);
virtual bool set_float(const std::string &key, float value);