// so that it can make reasonable decisions for both blur passes.
SingleBlurPassEffect(BlurEffect *parent);
virtual ~SingleBlurPassEffect();
// so that it can make reasonable decisions for both blur passes.
SingleBlurPassEffect(BlurEffect *parent);
virtual ~SingleBlurPassEffect();
virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) {
virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) {