void DeconvolutionSharpenEffect::update_deconvolution_kernel()
{
- printf("circular blur radius: %5.3f\n", circle_radius);
- printf("gaussian blur radius: %5.3f\n", gaussian_radius);
- printf("correlation: %5.3f\n", correlation);
- printf("noise factor: %5.3f\n", noise);
- printf("\n");
-
// Figure out the impulse response for the circular part of the blur.
MatrixXf circ_h(2 * R + 1, 2 * R + 1);
for (int y = -R; y <= R; ++y) {
assert(r_vv.cols() == 4 * R + 1);
// Similarly, r_uv = u ⊙ v = u ⊙ (h ⊙ u) = h ⊙ r_uu.
- //MatrixXf r_uv = central_convolve(r_uu, h).block(2 * R, 2 * R, 2 * R + 1, 2 * R + 1);
MatrixXf r_uu_center = r_uu.block(2 * R, 2 * R, 4 * R + 1, 4 * R + 1);
MatrixXf r_uv = central_convolve(r_uu_center, h);
assert(r_uv.rows() == 2 * R + 1);
}
}
- set_uniform_vec4_array(glsl_program_num, prefix, "samples", samples, R * R);
+ set_uniform_vec4_array(glsl_program_num, prefix, "samples", samples, (R + 1) * (R + 1));
}