]> git.sesse.net Git - movit/blobdiff - demo.cpp
Allow YCbCrInput to change input format after finalize.
[movit] / demo.cpp
index 81bda2d60cf7de5659bcd4391e9bb1bc81e782f5..dd04c84314160ccdec170672ae8244092efaa2ac 100644 (file)
--- a/demo.cpp
+++ b/demo.cpp
@@ -1,10 +1,19 @@
-#define GL_GLEXT_PROTOTYPES 1
 #define NO_SDL_GLEXT 1
 
 #define WIDTH 1280
 #define HEIGHT 720
 
-#include <GL/glew.h>
+#include <epoxy/gl.h>
+
+#ifdef HAVE_SDL2
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_error.h>
+#include <SDL2/SDL_events.h>
+#include <SDL2/SDL_image.h>
+#include <SDL2/SDL_keyboard.h>
+#include <SDL2/SDL_mouse.h>
+#include <SDL2/SDL_video.h>
+#else
 #include <SDL/SDL.h>
 #include <SDL/SDL_error.h>
 #include <SDL/SDL_events.h>
@@ -13,6 +22,8 @@
 #include <SDL/SDL_keysym.h>
 #include <SDL/SDL_mouse.h>
 #include <SDL/SDL_video.h>
+#endif
+
 #include <assert.h>
 #include <features.h>
 #include <math.h>
@@ -35,6 +46,8 @@
 #include "util.h"
 #include "widgets.h"
 
+using namespace movit;
+
 unsigned char result[WIDTH * HEIGHT * 4];
 
 float lift_theta = 0.0f, lift_rad = 0.0f, lift_v = 0.0f;
@@ -119,9 +132,11 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h)
        rgba_fmt.Gshift = 8;
        rgba_fmt.Bshift = 0;
        rgba_fmt.Ashift = 24;
-       
+
+#ifndef HAVE_SDL2
        rgba_fmt.colorkey = 0;
        rgba_fmt.alpha = 255;
+#endif
 
        SDL_Surface *converted = SDL_ConvertSurface(img, &rgba_fmt, SDL_SWSURFACE);
 
@@ -173,8 +188,23 @@ int main(int argc, char **argv)
        SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
        SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
        SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+#ifdef HAVE_SDL2
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+       // SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
+       SDL_Window *window = SDL_CreateWindow("OpenGL window",
+               SDL_WINDOWPOS_UNDEFINED,
+               SDL_WINDOWPOS_UNDEFINED,
+               WIDTH, HEIGHT,
+               SDL_WINDOW_OPENGL);
+       SDL_GLContext context = SDL_GL_CreateContext(window);
+       assert(context != NULL);
+#else
        SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL);
        SDL_WM_SetCaption("OpenGL window", NULL);
+#endif
 
        CHECK(init_movit(".", MOVIT_DEBUG_ON));
        printf("GPU texture subpixel precision: about %.1f bits\n",
@@ -182,11 +212,7 @@ int main(int argc, char **argv)
        printf("Wrongly rounded x+0.48 or x+0.52 values: %d/510\n",
                movit_num_wrongly_rounded);
        if (movit_num_wrongly_rounded > 0) {
-               if (movit_shader_rounding_supported) {
-                       printf("Rounding off in the shader to compensate.\n");
-               } else {
-                       printf("No shader roundoff available; cannot compensate.\n");
-               }
+               printf("Rounding off in the shader to compensate.\n");
        }
        
        unsigned img_w, img_h;
@@ -219,7 +245,8 @@ int main(int argc, char **argv)
        glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
        glBufferData(GL_PIXEL_PACK_BUFFER_ARB, WIDTH * HEIGHT * 4, NULL, GL_STREAM_READ);
 
-       make_hsv_wheel_texture();
+       init_hsv_resources();
+       check_error();
 
        int frame = 0;
        bool screenshot = false;
@@ -267,7 +294,6 @@ int main(int argc, char **argv)
                glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
                check_error();
 
-               glLoadIdentity();
                draw_hsv_wheel(0.0f, lift_rad, lift_theta, lift_v);
                draw_hsv_wheel(0.2f, gamma_rad, gamma_theta, gamma_v);
                draw_hsv_wheel(0.4f, gain_rad, gain_theta, gain_v);
@@ -279,7 +305,11 @@ int main(int argc, char **argv)
                draw_saturation_bar(0.75f, blur_radius / 100.0f);
                draw_saturation_bar(0.80f, blurred_mix_amount);
 
+#ifdef HAVE_SDL2
+               SDL_GL_SwapWindow(window);
+#else
                SDL_GL_SwapBuffers();
+#endif
                check_error();
 
                glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
@@ -322,5 +352,6 @@ int main(int argc, char **argv)
                }
 #endif
        }
+       cleanup_hsv_resources();
        return 0; 
 }