//sandbox_effect->set_float("parm", 42.0f);
//chain.add_effect(new MirrorEffect());
chain.add_output(inout_format);
+ chain.set_dither_bits(8);
chain.finalize();
// generate a PBO to hold the data we read back with glReadPixels()
//vignette_effect->set_float("inner_radius", inner_radius);
//vignette_effect->set_vec2("center", (float[]){ 0.7f, 0.5f });
- diffusion_effect->set_float("radius", blur_radius);
- diffusion_effect->set_float("blurred_mix_amount", blurred_mix_amount);
+ CHECK(diffusion_effect->set_float("radius", blur_radius));
+ CHECK(diffusion_effect->set_float("blurred_mix_amount", blurred_mix_amount));
input->set_pixel_data(src_img);
chain.render_to_screen();