// We don't need a strictly nonrepeating dither; reducing the resolution
// to max 128x128 saves a lot of texture bandwidth, without causing any
// noticeable harm to the dither's performance.
// We don't need a strictly nonrepeating dither; reducing the resolution
// to max 128x128 saves a lot of texture bandwidth, without causing any
// noticeable harm to the dither's performance.