current_gamma_curve = output_format.gamma_curve;
}
- std::string vert_shader = read_file("vs-header.glsl");
+ std::string vert_shader = read_file("header.vert");
for (unsigned i = 0; i < effects.size(); ++i) {
char effect_id[256];
sprintf(effect_id, "eff%d", i);
vert_shader += std::string("#define LAST_INPUT ") + effect_id + "\n";
vert_shader += "\n";
}
- vert_shader.append(read_file("vs-footer.glsl"));
+ vert_shader.append(read_file("footer.vert"));
printf("%s\n", vert_shader.c_str());
- std::string frag_shader = read_file("fs-header.glsl");
+ std::string frag_shader = read_file("header.frag");
for (unsigned i = 0; i < effects.size(); ++i) {
char effect_id[256];
sprintf(effect_id, "eff%d", i);
frag_shader += std::string("#define LAST_INPUT ") + effect_id + "\n";
frag_shader += "\n";
}
- frag_shader.append(read_file("fs-footer.glsl"));
+ frag_shader.append(read_file("footer.frag"));
printf("%s\n", frag_shader.c_str());
glsl_program_num = glCreateProgram();