#include "gamma_compression_effect.h"
#include "lift_gamma_gain_effect.h"
#include "colorspace_conversion_effect.h"
+#include "saturation_effect.h"
#include "texture_enum.h"
EffectChain::EffectChain(unsigned width, unsigned height)
return new GammaExpansionEffect();
case LIFT_GAMMA_GAIN:
return new LiftGammaGainEffect();
+ case SATURATION:
+ return new SaturationEffect();
}
assert(false);
}