]> git.sesse.net Git - movit/blobdiff - effect_chain.cpp
Rename identity.glsl to identity-fs.glsl.
[movit] / effect_chain.cpp
index 4dfa6921b4d610296d899dca4a6021e654f5798e..5c1ba69e64a71ad65fe34ad3d7c53d76f4471fd9 100644 (file)
@@ -165,7 +165,7 @@ void EffectChain::finalize()
                frag_shader += "\n";
                frag_shader += std::string("#define FUNCNAME ") + effect_id + "\n";
                frag_shader += replace_prefix(effects[i]->output_convenience_uniforms(), effect_id);
-               frag_shader += replace_prefix(effects[i]->output_glsl(), effect_id);
+               frag_shader += replace_prefix(effects[i]->output_fragment_shader(), effect_id);
                frag_shader += "#undef PREFIX\n";
                frag_shader += "#undef FUNCNAME\n";
                frag_shader += "#undef LAST_INPUT\n";
@@ -185,6 +185,46 @@ void EffectChain::finalize()
        glLinkProgram(glsl_program_num);
        check_error();
 
+       // Translate the format to OpenGL's enums.
+       GLenum internal_format;
+       if (use_srgb_texture_format) {
+               internal_format = GL_SRGB8;
+       } else {
+               internal_format = GL_RGBA8;
+       }
+       if (input_format.pixel_format == FORMAT_RGB) {
+               format = GL_RGB;
+               bytes_per_pixel = 3;
+       } else if (input_format.pixel_format == FORMAT_RGBA) {
+               format = GL_RGBA;
+               bytes_per_pixel = 4;
+       } else if (input_format.pixel_format == FORMAT_BGR) {
+               format = GL_BGR;
+               bytes_per_pixel = 3;
+       } else if (input_format.pixel_format == FORMAT_BGRA) {
+               format = GL_BGRA;
+               bytes_per_pixel = 4;
+       } else {
+               assert(false);
+       }
+
+       // Create PBO to hold the texture, and then the texture itself.
+       glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 2);
+       check_error();
+       glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, width * height * bytes_per_pixel, NULL, GL_STREAM_DRAW);
+       check_error();
+
+       void *mapped_pbo = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY);
+       memset(mapped_pbo, 0, width * height * bytes_per_pixel);
+       glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
+       
+       glBindTexture(GL_TEXTURE_2D, SOURCE_IMAGE);
+       check_error();
+       glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0));
+       check_error();
+       glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+       check_error();
+
        finalized = true;
 }
 
@@ -192,33 +232,27 @@ void EffectChain::render_to_screen(unsigned char *src)
 {
        assert(finalized);
 
+       // Copy the pixel data into the PBO.
+       glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 2);
        check_error();
-       glUseProgram(glsl_program_num);
+       void *mapped_pbo = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY);
+       memcpy(mapped_pbo, src, width * height * bytes_per_pixel);
+       glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
        check_error();
 
+       // Re-upload the texture from the PBO.
        glActiveTexture(GL_TEXTURE0);
+       check_error();
        glBindTexture(GL_TEXTURE_2D, SOURCE_IMAGE);
+       check_error();
+       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0));
+       check_error();
+       glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+       check_error();
 
-       GLenum format, internal_format;
-       if (use_srgb_texture_format) {
-               internal_format = GL_SRGB8;
-       } else {
-               internal_format = GL_RGBA8;
-       }
-       if (input_format.pixel_format == FORMAT_RGB) {
-               format = GL_RGB;
-       } else if (input_format.pixel_format == FORMAT_RGBA) {
-               format = GL_RGBA;
-       } else {
-               assert(false);
-       }
+       glUseProgram(glsl_program_num);
+       check_error();
 
-       static bool first = true;
-       if (first) {
-               glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, src);
-       } else {
-               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, 0, format, GL_UNSIGNED_BYTE, src);
-       }
        check_error();
        glUniform1i(glGetUniformLocation(glsl_program_num, "input_tex"), 0);