-#define GL_GLEXT_PROTOTYPES 1
-
#include <epoxy/gl.h>
#include <assert.h>
#include <math.h>
}
}
- for (set<GLint>::iterator attr_it = bound_attribute_indices.begin();
- attr_it != bound_attribute_indices.end();
- ++attr_it) {
- glDisableVertexAttribArray(*attr_it);
- check_error();
- }
-
for (map<Phase *, GLuint>::const_iterator texture_it = output_textures.begin();
texture_it != output_textures.end();
++texture_it) {