]> git.sesse.net Git - movit/blobdiff - effect_chain.cpp
Release Movit 1.2.0.
[movit] / effect_chain.cpp
index 4c2df4c2de6dbce9563c4f34700891b113acdc7e..8d030c287a483e72fc7fd7d4898dd1b0cfabd056 100644 (file)
@@ -39,6 +39,7 @@ EffectChain::EffectChain(float aspect_nom, float aspect_denom, ResourcePool *res
          aspect_denom(aspect_denom),
          dither_effect(NULL),
          num_dither_bits(0),
+         output_origin(OUTPUT_ORIGIN_BOTTOM_LEFT),
          finalized(false),
          resource_pool(resource_pool),
          do_phase_timing(false) {
@@ -407,6 +408,17 @@ void EffectChain::compile_glsl_program(Phase *phase)
        frag_shader = frag_shader_header + frag_shader_uniforms + frag_shader;
 
        string vert_shader = read_version_dependent_file("vs", "vert");
+
+       // If we're the last phase and need to flip the picture to compensate for
+       // the origin, tell the vertex shader so.
+       if (phase->output_node->outgoing_links.empty() && output_origin == OUTPUT_ORIGIN_TOP_LEFT) {
+               const string needle = "#define FLIP_ORIGIN 0";
+               size_t pos = vert_shader.find(needle);
+               assert(pos != string::npos);
+
+               vert_shader[pos + needle.size() - 1] = '1';
+       }
+
        phase->glsl_program_num = resource_pool->compile_glsl_program(vert_shader, frag_shader);
 
        // Collect the resulting location numbers for each uniform.