#include "gamma_compression_effect.h"
#include "lift_gamma_gain_effect.h"
#include "colorspace_conversion_effect.h"
+#include "saturation_effect.h"
#include "texture_enum.h"
EffectChain::EffectChain(unsigned width, unsigned height)
Effect *instantiate_effect(EffectId effect)
{
switch (effect) {
- case GAMMA_CONVERSION:
+ case EFFECT_GAMMA_EXPANSION:
return new GammaExpansionEffect();
- case RGB_PRIMARIES_CONVERSION:
- return new GammaExpansionEffect();
- case LIFT_GAMMA_GAIN:
+ case EFFECT_GAMMA_COMPRESSION:
+ return new GammaCompressionEffect();
+ case EFFECT_LIFT_GAMMA_GAIN:
return new LiftGammaGainEffect();
+ case EFFECT_SATURATION:
+ return new SaturationEffect();
}
assert(false);
}