Fix another issue where an input was used twice. Add unit tests, again.
[movit] / effect_chain.cpp
index f79c09a..933553c 100644 (file)
@@ -317,7 +317,7 @@ Phase *EffectChain::compile_glsl_program(
 // without any explicit recursion.
 void EffectChain::construct_glsl_programs(Node *output)
 {
-       // Which effects have already been completed in this phase?
+       // Which effects have already been completed?
        // We need to keep track of it, as an effect with multiple outputs
        // could otherwise be calculated multiple times.
        std::set<Node *> completed_effects;
@@ -348,10 +348,13 @@ void EffectChain::construct_glsl_programs(Node *output)
                        // This should currently only happen for effects that are inputs
                        // (either true inputs or phase outputs). We special-case inputs,
                        // and then deduplicate phase outputs in compile_glsl_program().
-                       if (node->effect->num_inputs() == 0 && completed_effects.count(node)) {
-                               continue;
+                       if (node->effect->num_inputs() == 0) {
+                               if (find(this_phase_effects.begin(), this_phase_effects.end(), node) != this_phase_effects.end()) {
+                                       continue;
+                               }
+                       } else {
+                               assert(completed_effects.count(node) == 0);
                        }
-                       assert(completed_effects.count(node) == 0);
 
                        this_phase_effects.push_back(node);
                        completed_effects.insert(node);