// Create functions for all the texture inputs that we need.
for (unsigned i = 0; i < true_inputs.size(); ++i) {
Node *input = true_inputs[i];
char effect_id[256];
sprintf(effect_id, "in%u", i);
// Create functions for all the texture inputs that we need.
for (unsigned i = 0; i < true_inputs.size(); ++i) {
Node *input = true_inputs[i];
char effect_id[256];
sprintf(effect_id, "in%u", i);