]> git.sesse.net Git - movit/blobdiff - effect_chain.cpp
Be better at cleaning up at destruction time. Still stuff to do.
[movit] / effect_chain.cpp
index d509fba391029866cb36c3288f2969c8c5b4baab..9ea2c03a828d2ea6861b504c33512fa713d2cdea 100644 (file)
 EffectChain::EffectChain(float aspect_nom, float aspect_denom)
        : aspect_nom(aspect_nom),
          aspect_denom(aspect_denom),
+         fbo(0),
          finalized(false) {}
 
+EffectChain::~EffectChain()
+{
+       for (unsigned i = 0; i < nodes.size(); ++i) {
+               if (nodes[i]->output_texture != 0) {
+                       glDeleteTextures(1, &nodes[i]->output_texture);
+               }
+               delete nodes[i]->effect;
+               delete nodes[i];
+       }
+       for (unsigned i = 0; i < phases.size(); ++i) {
+               glDeleteProgram(phases[i]->glsl_program_num);
+               glDeleteShader(phases[i]->vertex_shader);
+               glDeleteShader(phases[i]->fragment_shader);
+               delete phases[i];
+       }
+       if (fbo != 0) {
+               glDeleteFramebuffers(1, &fbo);
+       }
+}
+
 Input *EffectChain::add_input(Input *input)
 {
        inputs.push_back(input);
@@ -49,6 +70,7 @@ Node *EffectChain::add_node(Effect *effect)
        node->effect_id = effect_id;
        node->output_color_space = COLORSPACE_INVALID;
        node->output_gamma_curve = GAMMA_INVALID;
+       node->output_texture = 0;
 
        nodes.push_back(node);
        node_map[effect] = node;
@@ -267,6 +289,8 @@ Phase *EffectChain::compile_glsl_program(
 
        Phase *phase = new Phase;
        phase->glsl_program_num = glsl_program_num;
+       phase->vertex_shader = vs_obj;
+       phase->fragment_shader = fs_obj;
        phase->input_needs_mipmaps = input_needs_mipmaps;
        phase->inputs = true_inputs;
        phase->effects = effects;