]> git.sesse.net Git - movit/blobdiff - effect_chain.cpp
Don't override GTEST_DIR if it already is set.
[movit] / effect_chain.cpp
index 933553c7455f47df1f45268e1e771dc01f6dad3d..a8c2e52c564679872ad92d31c48f391a45e699be 100644 (file)
@@ -3,6 +3,7 @@
 #include <stdio.h>
 #include <math.h>
 #include <string.h>
+#include <locale.h>
 #include <assert.h>
 #include <GL/glew.h>
 
@@ -946,7 +947,7 @@ void EffectChain::fix_internal_color_spaces()
                        }
 
                        // Go through each input that is not sRGB, and insert
-                       // a colorspace conversion before it.
+                       // a colorspace conversion after it.
                        for (unsigned j = 0; j < node->incoming_links.size(); ++j) {
                                Node *input = node->incoming_links[j];
                                assert(input->output_color_space != COLORSPACE_INVALID);
@@ -957,7 +958,8 @@ void EffectChain::fix_internal_color_spaces()
                                CHECK(conversion->effect->set_int("source_space", input->output_color_space));
                                CHECK(conversion->effect->set_int("destination_space", COLORSPACE_sRGB));
                                conversion->output_color_space = COLORSPACE_sRGB;
-                               insert_node_between(input, conversion, node);
+                               replace_sender(input, conversion);
+                               connect_nodes(input, conversion);
                        }
 
                        // Re-sort topologically, and propagate the new information.
@@ -1037,7 +1039,8 @@ void EffectChain::fix_internal_alpha(unsigned step)
                                        conversion = add_node(new AlphaDivisionEffect());
                                }
                                conversion->output_alpha_type = desired_type;
-                               insert_node_between(input, conversion, node);
+                               replace_sender(input, conversion);
+                               connect_nodes(input, conversion);
                        }
 
                        // Re-sort topologically, and propagate the new information.
@@ -1220,7 +1223,7 @@ void EffectChain::fix_internal_gamma_by_inserting_nodes(unsigned step)
                        }
 
                        // If not, go through each input that is not linear gamma,
-                       // and insert a gamma conversion before it.
+                       // and insert a gamma conversion after it.
                        for (unsigned j = 0; j < node->incoming_links.size(); ++j) {
                                Node *input = node->incoming_links[j];
                                assert(input->output_gamma_curve != GAMMA_INVALID);
@@ -1230,7 +1233,8 @@ void EffectChain::fix_internal_gamma_by_inserting_nodes(unsigned step)
                                Node *conversion = add_node(new GammaExpansionEffect());
                                CHECK(conversion->effect->set_int("source_curve", input->output_gamma_curve));
                                conversion->output_gamma_curve = GAMMA_LINEAR;
-                               insert_node_between(input, conversion, node);
+                               replace_sender(input, conversion);
+                               connect_nodes(input, conversion);
                        }
 
                        // Re-sort topologically, and propagate the new information.
@@ -1307,6 +1311,10 @@ Node *EffectChain::find_output_node()
 
 void EffectChain::finalize()
 {
+       // Save the current locale, and set it to C, so that we can output decimal
+       // numbers with printf and be sure to get them in the format mandated by GLSL.
+       char *saved_locale = setlocale(LC_NUMERIC, "C");
+
        // Output the graph as it is before we do any conversions on it.
        output_dot("step0-start.dot");
 
@@ -1399,6 +1407,7 @@ void EffectChain::finalize()
        assert(phases[0]->inputs.empty());
        
        finalized = true;
+       setlocale(LC_NUMERIC, saved_locale);
 }
 
 void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height)