- Effect *input = phase->inputs[i];
- assert(output_effects_to_phase.count(input) != 0);
- const Phase *input_phase = output_effects_to_phase[input];
- assert(input_phase->output_width != 0);
- assert(input_phase->output_height != 0);
- if (input_phase->output_width * input_phase->output_height > best_width * best_height) {
- best_width = input_phase->output_width;
- best_height = input_phase->output_height;
+ Node *input = phase->inputs[i];
+ assert(input->phase->output_width != 0);
+ assert(input->phase->output_height != 0);
+ if (input->phase->output_width * input->phase->output_height > best_width * best_height) {
+ best_width = input->phase->output_width;
+ best_height = input->phase->output_height;