]> git.sesse.net Git - movit/blobdiff - effect_chain.cpp
Unbreak the final normalizers.
[movit] / effect_chain.cpp
index 1244ecb341f1c81a147db5dfba8497360c6aa7d4..bfb30bfc152e2189a80d1b4fabdbc6d18056f507 100644 (file)
 #include "mirror_effect.h"
 #include "vignette_effect.h"
 #include "blur_effect.h"
+#include "diffusion_effect.h"
 
 EffectChain::EffectChain(unsigned width, unsigned height)
        : width(width),
          height(height),
-         last_added_effect(NULL),
          use_srgb_texture_format(false),
          finalized(false) {}
 
@@ -57,7 +57,8 @@ void EffectChain::add_effect_raw(Effect *effect, const std::vector<Effect *> &in
                outgoing_links[inputs[i]].push_back(effect);
        }
        incoming_links.insert(std::make_pair(effect, inputs));
-       last_added_effect = effect;
+       output_gamma_curve[effect] = output_gamma_curve[last_added_effect()];
+       output_color_space[effect] = output_color_space[last_added_effect()];
 }
 
 Effect *instantiate_effect(EffectId effect)
@@ -81,41 +82,43 @@ Effect *instantiate_effect(EffectId effect)
                return new VignetteEffect();
        case EFFECT_BLUR:
                return new BlurEffect();
+       case EFFECT_DIFFUSION:
+               return new DiffusionEffect();
        }
        assert(false);
 }
 
 Effect *EffectChain::normalize_to_linear_gamma(Effect *input)
 {
-       GammaCurve current_gamma_curve = output_gamma_curve[input];
-       if (current_gamma_curve == GAMMA_sRGB) {
+       assert(output_gamma_curve.count(input) != 0);
+       if (output_gamma_curve[input] == GAMMA_sRGB) {
                // TODO: check if the extension exists
                use_srgb_texture_format = true;
-               current_gamma_curve = GAMMA_LINEAR;
+               output_gamma_curve[input] = GAMMA_LINEAR;
                return input;
        } else {
                GammaExpansionEffect *gamma_conversion = new GammaExpansionEffect();
-               gamma_conversion->set_int("source_curve", current_gamma_curve);
+               gamma_conversion->set_int("source_curve", output_gamma_curve[input]);
                std::vector<Effect *> inputs;
                inputs.push_back(input);
                gamma_conversion->add_self_to_effect_chain(this, inputs);
-               current_gamma_curve = GAMMA_LINEAR;
+               output_gamma_curve[gamma_conversion] = GAMMA_LINEAR;
                return gamma_conversion;
        }
 }
 
 Effect *EffectChain::normalize_to_srgb(Effect *input)
 {
-       GammaCurve current_gamma_curve = output_gamma_curve[input];
-       ColorSpace current_color_space = output_color_space[input];
-       assert(current_gamma_curve == GAMMA_LINEAR);
+       assert(output_gamma_curve.count(input) != 0);
+       assert(output_color_space.count(input) != 0);
+       assert(output_gamma_curve[input] == GAMMA_LINEAR);
        ColorSpaceConversionEffect *colorspace_conversion = new ColorSpaceConversionEffect();
-       colorspace_conversion->set_int("source_space", current_color_space);
+       colorspace_conversion->set_int("source_space", output_color_space[input]);
        colorspace_conversion->set_int("destination_space", COLORSPACE_sRGB);
        std::vector<Effect *> inputs;
        inputs.push_back(input);
        colorspace_conversion->add_self_to_effect_chain(this, inputs);
-       current_color_space = COLORSPACE_sRGB;
+       output_color_space[colorspace_conversion] = COLORSPACE_sRGB;
        return colorspace_conversion;
 }
 
@@ -127,9 +130,11 @@ Effect *EffectChain::add_effect(EffectId effect_id, const std::vector<Effect *>
 
        std::vector<Effect *> normalized_inputs = inputs;
        for (unsigned i = 0; i < normalized_inputs.size(); ++i) {
+               assert(output_gamma_curve.count(normalized_inputs[i]) != 0);
                if (effect->needs_linear_light() && output_gamma_curve[normalized_inputs[i]] != GAMMA_LINEAR) {
                        normalized_inputs[i] = normalize_to_linear_gamma(normalized_inputs[i]);
                }
+               assert(output_color_space.count(normalized_inputs[i]) != 0);
                if (effect->needs_srgb_primaries() && output_color_space[normalized_inputs[i]] != COLORSPACE_sRGB) {
                        normalized_inputs[i] = normalize_to_srgb(normalized_inputs[i]);
                }
@@ -361,24 +366,30 @@ void EffectChain::construct_glsl_programs(Effect *start, std::set<Effect *> *com
 void EffectChain::finalize()
 {
        // Add normalizers to get the output format right.
-       GammaCurve current_gamma_curve = output_gamma_curve[last_added_effect];  // FIXME
-       ColorSpace current_color_space = output_color_space[last_added_effect];  // FIXME
+       assert(output_gamma_curve.count(last_added_effect()) != 0);
+       assert(output_color_space.count(last_added_effect()) != 0);
+       ColorSpace current_color_space = output_color_space[last_added_effect()];  // FIXME
        if (current_color_space != output_format.color_space) {
                ColorSpaceConversionEffect *colorspace_conversion = new ColorSpaceConversionEffect();
                colorspace_conversion->set_int("source_space", current_color_space);
                colorspace_conversion->set_int("destination_space", output_format.color_space);
-               effects.push_back(colorspace_conversion);
-               current_color_space = output_format.color_space;
+               std::vector<Effect *> inputs;
+               inputs.push_back(last_added_effect());
+               colorspace_conversion->add_self_to_effect_chain(this, inputs);
+               output_color_space[colorspace_conversion] = output_format.color_space;
        }
+       GammaCurve current_gamma_curve = output_gamma_curve[last_added_effect()];  // FIXME
        if (current_gamma_curve != output_format.gamma_curve) {
                if (current_gamma_curve != GAMMA_LINEAR) {
-                       normalize_to_linear_gamma(last_added_effect);  // FIXME
+                       normalize_to_linear_gamma(last_added_effect());  // FIXME
                }
                assert(current_gamma_curve == GAMMA_LINEAR);
                GammaCompressionEffect *gamma_conversion = new GammaCompressionEffect();
                gamma_conversion->set_int("destination_curve", output_format.gamma_curve);
-               effects.push_back(gamma_conversion);
-               current_gamma_curve = output_format.gamma_curve;
+               std::vector<Effect *> inputs;
+               inputs.push_back(last_added_effect());
+               gamma_conversion->add_self_to_effect_chain(this, inputs);
+               output_gamma_curve[gamma_conversion] = output_format.gamma_curve;
        }
 
        // Construct all needed GLSL programs, starting at the input.