]> git.sesse.net Git - movit/blobdiff - effect_chain.cpp
Let FlatInput take in float data (sort of kludgy, though). Also remove the get_*...
[movit] / effect_chain.cpp
index 4eda18d7afc166eddb0f126f921b3a98ce215d3e..cfc6d06431f46631302b22f9d7693bcf79dab15b 100644 (file)
@@ -795,7 +795,7 @@ void EffectChain::fix_internal_gamma_by_inserting_nodes(unsigned step)
                                        continue;
                                }
                                Node *conversion = add_node(new GammaExpansionEffect());
-                               conversion->effect->set_int("destination_curve", GAMMA_LINEAR);
+                               conversion->effect->set_int("source_curve", input->output_gamma_curve);
                                conversion->output_gamma_curve = GAMMA_LINEAR;
                                insert_node_between(input, conversion, node);
                        }
@@ -918,6 +918,7 @@ void EffectChain::finalize()
                        output_node->output_texture_width = phases[i]->output_width;
                        output_node->output_texture_height = phases[i]->output_height;
                }
+               inform_input_sizes(phases.back());
        }
                
        for (unsigned i = 0; i < inputs.size(); ++i) {
@@ -962,8 +963,8 @@ void EffectChain::render_to_screen()
        for (unsigned phase = 0; phase < phases.size(); ++phase) {
                // See if the requested output size has changed. If so, we need to recreate
                // the texture (and before we start setting up inputs).
+               inform_input_sizes(phases[phase]);
                if (phase != phases.size() - 1) {
-                       inform_input_sizes(phases[phase]);
                        find_output_size(phases[phase]);
 
                        Node *output_node = phases[phase]->effects.back();